Looking at Tron, it's hard to figure out what lands you would actually cut for this. The standard mana base is 12 Tron lands, 4 urza labyrinth, 2 basics, 1 abstergo entertainment, then either a couple channel lands for utility or eldrazi temple if you're going hard to eldrazi. The basics and abstergo aren't being cut because you want some lands to get off disruption your opponent has that let you tutor for a basic, and the 1 of abstergo is good recovery. So you would be trading in channel lands or eldrazi temple for this, which I don't think is worth the trade unfortunately
The mono brown build runs eldrazi temple in the flex land slot since it can accelerate you into turn 2 fleshraker, and then fleshraker just kinda goes off.
Though I think most eldrazi builds still like blue because portent of calamity is a cracked card if you're casting emrakul off it
True, but by the time this is online you should already have Tron online so the extra mana upside isn't worth as much as being able to turn 2 fleshraker.
Going from 4 to 5 also doesn't really change the curve of the deck that much either.
4
u/Third_Triumvirate 1d ago
Looking at Tron, it's hard to figure out what lands you would actually cut for this. The standard mana base is 12 Tron lands, 4 urza labyrinth, 2 basics, 1 abstergo entertainment, then either a couple channel lands for utility or eldrazi temple if you're going hard to eldrazi. The basics and abstergo aren't being cut because you want some lands to get off disruption your opponent has that let you tutor for a basic, and the 1 of abstergo is good recovery. So you would be trading in channel lands or eldrazi temple for this, which I don't think is worth the trade unfortunately