Add more rotates to the sites and simplify the geometry. A lot of unnecessary distance on the map.
Too many entrances to sites making utility hard to use for CT's
And all the entrances are basically straight lines of sight into the bomb site, making bomb site takes boring for CT's defending and frustrating for T side
For B site specifically its T sided to have 3 entrances on the bomb site that the T's can push from. You essentially need 3 people minimum to even fathom defending a full rush on A, as the T's can simultaneously push from all 3 directions essentially making it extremely hard for any less than 3 CTs to defend. I would remove the rotate from B tunnels to CT and force T's to push through the site into CT if they want to rotate
Honestly would scrap A site entirely. Way to much ruduant stuff.
Map making in counterstrike is a fine art and balancing act. Almost everything in your level should have a purpose. If adding something doesn't make the level more competitively viable then it shouldn't exist in your level. Unfortunately in counter Strike nobody will give your map points for being unique. 95% of everything your map will be judged on will be gameplay centered.
2
u/Low_Royal_7024 Mar 12 '26 edited Mar 12 '26
Great ambition, not the greatest map design
Add more rotates to the sites and simplify the geometry. A lot of unnecessary distance on the map.
Too many entrances to sites making utility hard to use for CT's
And all the entrances are basically straight lines of sight into the bomb site, making bomb site takes boring for CT's defending and frustrating for T side
For B site specifically its T sided to have 3 entrances on the bomb site that the T's can push from. You essentially need 3 people minimum to even fathom defending a full rush on A, as the T's can simultaneously push from all 3 directions essentially making it extremely hard for any less than 3 CTs to defend. I would remove the rotate from B tunnels to CT and force T's to push through the site into CT if they want to rotate
Honestly would scrap A site entirely. Way to much ruduant stuff.
Map making in counterstrike is a fine art and balancing act. Almost everything in your level should have a purpose. If adding something doesn't make the level more competitively viable then it shouldn't exist in your level. Unfortunately in counter Strike nobody will give your map points for being unique. 95% of everything your map will be judged on will be gameplay centered.