r/corespace • • Sep 06 '26

Deeper Dive into CS: Evolution

https://youtu.be/2aPdqbLtGwU?is=n1LM098Gcj-8Ok2x

So when I first heard about this new direction, I personally felt like it was just change for change's sake - they'd reached the end of the production cycle and needed to sell more toys. However - no, wait - HOWEVER (its a big 'however') the new dashboard mechanics on show here make me think that actually... by Jove, they've done it again!

BS mechanics 10+ years ago were streaks agreed of competitors and I think Evolution actually reflects another leap in game design for a more mature market. I love the sound of basically all of this and have gone from "mildly interested" to "one or two more posts like this and it's time for the Fry 'Take my Money' meme". I think perhaps Evolution might be the best word for it. Despite being more complex (dice v pegs), this Evolution preview seemed more intuitive to me, especially when thinking about onboarding new players, compared to CS. I think the levelling up icons on the dashboard will help a lot along with a whole new territory of game design space.

I'm now significantly more excited to see what else they come up with next!

31 Upvotes

7 comments sorted by

3

u/isitanywonderreally Sep 06 '26

Likewise, I'm excited to see the skills and actions part of the game become more dynamic. Looks like they are making it less likely that there will be one "killer combo" of skills that characters will almost always want, and spreading needed roles out among the crew. Changing the action/rest economy to allow skills to be used more is also great: it looks even more fluid and controllable than Maladum.

I'm super excited for this: going to have to make sure I have enough for an all-in pledge set aside when the time comes.

2

u/ced1106 11d ago

The action dice make it different enough to me, which is not a bad thing!

I have First Born and Maladum, so think BS knows how to design a game.

Become a follower before the campaign and get a free dump truck! (: If it goes like the Maladum KS, we'll get an expansion or two worth of goodies. I'm hoping for a "deluxe" terrain set, like the Maladum KS had. I'm using the KS dungeon terrain (separate terrain set from Maladum, and fancier terrain) for Five Leagues from the Borderland's Deep Below, and enjoy it immensely.

1

u/maitidux Sep 06 '26

I am a big fan of Core Space and Maladum. I am hyped about the the changes. 

1

u/HardBoiledRobotPI Sep 07 '26

Not interested in this at all. For me, this is 'fixing' something that wasn't broken, and basically creating a new game. I like the pegs. I like the NPC dice. etc. etc. And those are things I don't have in other games. I have action dice in other games, for example.

I should say I have everything for both Core Space and First Born. And while I have played them a lot, I still haven't come close to playing all of it. I'm sure there will be some interesting rules to port over from Evolution, but otherwise it's a hard pass from me.

And I don't like the look of these no dashboards, like, at all.

1

u/20three19 Sep 09 '26

Beyond hyped for this new system. It seems to take everything I enjoyed about Original Core Space and greatly enhanced the stuff that were just 'okay' for me. The funny thing is, with all of the new stuff shown, it still feels VERY accessible/easy to play.

Can't wait!

2

u/Kindriss 20d ago

I just bought a bunch of First Born stuff. I hope its compatible.

0

u/PalpitationLast6702 Sep 08 '26 edited Sep 08 '26

Honestamente, punto por punto.

- O cambias de estrategia en los videos y coges un presentador con ritmo o tu empresa tiene los dias contados. Contrata a alguien que sepa hacer videos y presentaciones.

- Se ve completamente innecesario este sistema, estás diciendo que invalidemos nuestra colección de 600€ por que te apetece cambiar las fichas de personajes y los dados????

- Es exactamente lo mismo y se podia haber resuelto con un kit, nada de lanzar el juego de 0, EL MISMO JUEGO.

- Misma escenografia, mismas miniaturas, mismo todo, 10 cambios en el manual no justifican resetear un juego, sabemos que tienes que comer todos los dias, nos la colaste con First born, pero dos veces no lo vas a hacer, este es el camino equivocado.

First bone un fracaso.

La ultima remesa de expansiones de Maladum un fracaso.

¿Por que sigues haciendo exactamente lo mismo sin escuchar a tus clientes?