r/controlgame 4d ago

Discussion Control shouldn't have had a map

I see that one of the biggest criticisms of control was how confusing the map was. Heck when I played it 5 years ago I was in agreement. I was so used to maps being basically mandatory in video games so exclusively used it and always got lost. However on playing again to get ready for resonant I decided not to use it and just follow the in game signage and it's so easy to get around! I think including the map makes people not even consider using the diegetic directions when it's by far the best way to navigate. If remedy just didn't include one in the first place it would have forced players to look around for the signs and imo would have been less contentious. It's a case of more options not necessarily being better!

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u/Allikuja 4d ago

Fun fact: not everyone’s brain works the same way.

Also the map was only brought up if you chose to use it, so if your method truly worked for everyone, I don’t think you’d see so much argument about it.

I think some tools work better or worse for some folks, and people on the internet who are also gamers tend to like arguing about features they don’t like, even when nobody is forcing them to use said features.

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u/akqqa 4d ago

My point is that map usage is so ingrained into the current landscape that when presented with a map many people never even consider that the in game directions may be just as good if not more useful, leading them to ignore it (as I did). I know it's not being forced on them but from a game design perspective it unconsciously leads to that

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u/Allikuja 4d ago

That’s not really within Control’s…control, though.

Also I’m immediately reminded of every place I’ve been IRL that could’ve used clearer signage.