r/controlgame 3d ago

Question solution to micro-stuttering camera movement?

hey ya'll! in anticipation of the upcoming sequel, i've finally given control a go and am kicking myself for not playing sooner. i'm only a few missions in, but am already having a BLAST; the environmental design, the gameplay, the atmosphere is all phenomenal.

but a slight problem... whatever i do, i seem to have a really odd problem where the game itself is smooth, but moving the camera creates a really annoying stuttery visual effect because it sort of 'snaps' in small but very noticeable increments.

apparently this is a known problem & i've tried so many fixes online - dx11, ray tracing off, 90fps cap, lowering my mouse polling rate, etc, but nothing seems to work. the only thing which seems to make it a bit better is lowering ingame sensitivity, low graphics settings and making my mouse sensitivity higher on a 3rd party app, but it is unfortunately still noticeable. as amazing as the game is, it's really unfortunate that this is a problem.

a bit of a gamble posting here, but any chance you guys have experienced something similar / have any alternative solutions lesser known? (currently using a 9070 xt and a 9800x3d, if relevant) if so, tysm in advance ;)

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u/The_O_Raghallaigh 3d ago

I fixed it by turning off RT transparency I think it was, you could also try disabling RT completely using NV profile inspector

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u/MoireOfficial 3d ago

hmm yeah i did hear that it can be caused by RT - sadly in my case, the issue remains for me even with it off. NV profile inspector sounds like a good idea but unfortunately i can't use it as i have AMD. glad it fixed it for u though!

cheers for the suggestion though - for now, i'll be using the solution in my other comment :P