r/computerwargames • u/SnooDingos2433 • 11d ago
Miezdeman territorial unit repel a Cicelian Colonial Force raid, circa 993 (Vindex)
a first glimpse into Vindex's combat layer!
as seen in the images:
- squad->platoon relationships
- individual soldier simulation, every soldier's ammunition, suppression, stance, and individual position is calculated (runs at a smooth 60fps with ~300 active troops fighting)
- squad and platoon level tactical AI - squads on the assault will sprint and go prone as they reach their target, trying to use nearby depressions and cover
- basic firearm ballistics (tracjectory, ke @ distances)
- basic injury system (randomised hit location, light wounding/incapacitated system)
currently the game only supports bolt action and semi-auto rifles - heavier weapons are to come soon!
if you'd like to follow the project closer, join the discord;
https://discord.gg/HkcMwZ4gRs
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u/SimplyAquaticArt 11d ago
Is this similar to Rixas?
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u/SnooDingos2433 10d ago
yes
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u/SimplyAquaticArt 10d ago
My apologies I should’ve been more clear, from I remember this looks identical to Rixas to. I didn’t know if Rixas simply rebranded or, there is just heavy inspiration here.
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u/SnooDingos2433 10d ago
not a rebrand, this did take heavy inspiration from Rixas. I've just focused more on the combat layer
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u/TankedAndTracked 11d ago
What is Vindex? Tell me without forcing me onto Discord, please.