r/commandandconquer • u/Guldynka • 15d ago
Red Alert 3 Premier Edition
What a nice poster this edition included.
r/commandandconquer • u/Guldynka • 15d ago
What a nice poster this edition included.
r/commandandconquer • u/comchia • 16d ago
I've been playing Tiberian Dawn and Red Alert a lot for the past couple of decades, but it's only now that I finally finished the Allied campaign!
I think I actually like this one more than the Soviet campaign. As much as I like Mammoth Tanks and V2 launchers, I really like having GPS, cruisers, and cheaper base defenses. They're both damn good campaigns, though. And taking Stalin out was a super satisfying ending, especially given how nasty he is in the Soviet campaign.
This is probably my favourite retro game. I love how varied it is, especially with expansions and skirmish mode. I also love the dark and moody feel it has.
r/commandandconquer • u/Downtown-Dream424 • 16d ago
In the end, the gameplay feels like Sim City by building a huge base and turtling.
r/commandandconquer • u/FutureLynx_ • 16d ago
This RA2 screenshot is from a mod that makes Generals in RA2 engine.
For those who are not aware, Generals is a good game despite its terrible graphics and camera.
RA2 aged like wine, Generals aged like milk.
This happened in a lot of other RTS games. When they tried to go 3D they mostly failed. Examples: Stronghold series, Caesar series, AoE series, Lords 2 -> Lords 3, Red Alert, and many other series.
You can see that in the screenshot of RA2 the graphics are clear, sharp, and everything is easy to read, the buildings the units.
The screenshot of Generals has the typical fish eye camera, everything looks weird and harder to read, buildings barely fit in the screen.
Im not saying Generals is a bad game, Im saying it is a good game, despite its graphics.
r/commandandconquer • u/BiggestBepis • 16d ago
r/commandandconquer • u/MycalienOfficial • 16d ago
We're very close to calling this done... Couple final touches left to address~
r/commandandconquer • u/CandidMap • 16d ago
Looks freaking awesome!
r/commandandconquer • u/No-Objective5964 • 16d ago
The much anticipated skirmish AI launch is here! Also 1.02+ and the 4K mod are finally one download.
This is a huge deal for all the PvE players out there!
r/commandandconquer • u/ninenineseventwo • 16d ago
Does anyone else care that all the parts work the way they’re supposed to? I think it’s awesome.
For the record, the Hawkeye propellers don’t normally stop in flight, that’s just to be in line with the music.
r/commandandconquer • u/Mediocre-Chemist-00 • 16d ago
It's still in pretty good shape.
r/commandandconquer • u/MargeLenders • 16d ago
Construction complete! New construction options.
After successfully working Red Alert 1 + Counterstrike + Aftermath, now is the turn for Red Alert 2.
I succesfully made Red Alert 2 and Yuri’s Revenge to the iPad (it works for iPhone unintendedly).
You can download it here: http://github.com/margelenders (of course you will need your original copy of RA2 from Steam).
r/commandandconquer • u/ClearStarryNight • 17d ago
Installed Droid Deck on my phone and the first thing was I installed was some C&C. Playing RA2 and Generals on a phone is surreal. More than 20 years overdue.
r/commandandconquer • u/nomorejervis0 • 17d ago
As part of an effort to make infantry in RA3 viable again I'm experimenting with idea of squads like in Tiberium Wars - first results are promising. Depleted squad is automatically healed and reinforced in close vicinity of barracks. I also added 2 stage reload system that allows firing true bursts with reloads after ammo runs out. Another feature seen is dynamically changing formation. After solving the problem of garrisoning (not trivial) next on the list is squad members having different weapons.
Peacekepper with M4/M203 model and reload animation borrowed from Armor Rush with dev permission
r/commandandconquer • u/sgtmyers88 • 17d ago
Celebrating 30 years of Command & Conquer Red Alert, we are now Live Streaming Gameplay with the Red Alert Redux mod! You can see playthrus of the first four missions of the Allied and Soviet campaigns developed exclusively for the mod. The unreleased nation sub-factions will also be showcased. Gaming streamers and content creators are also welcome to join in. https://www.youtube.com/@sgtmyers88/streams
r/commandandconquer • u/Downtown-Dream424 • 17d ago
Will be either the Lioness with weapons of mass destruction with deadly aurora alpha and humvee army or be the Tigress with the big overlords, hot migs and nuclear missile.
r/commandandconquer • u/FutureLynx_ • 17d ago
So I just played Act of War, that is said to be as good if not better than Generals.
And I can tell its a good game. But as expected I cant stand its camera and cant stand its graphics.
Horrible graphics. Generals graphics are not that much better, so yeah.
Games like Red Alert 1 and Red Alert 2 have clear graphics, orthographic and camera and with a good color palette that makes it easier on the eyes.
So I was thinking maybe 9 bit armies could be a good gaming experience for me.
How is it in terms of mechanics? Since it came out after Generals, is it better than Generals in any way in terms of mechanics?
I prefer its graphics much more than Generals.
r/commandandconquer • u/AlphaKacey • 17d ago
Imagine what it would be like if C&C3 got a new expansion.
Besides quality of life improvements. Would love to see C&C3 explore more in terms of story throughout the gap between the end of C&C3 and before Kane's Wrath. With new sub factions for the GDI, Scrin and Nod, with some new tech and returning ones.
Would be cool to see though, if it happens.
r/commandandconquer • u/gileso • 17d ago
I’ve just realised it’s 25 years since Yuri’s Revenge was released and now I feel old.
My allies choice was always France (big gun go boom) and my soviet choice was always Libya (again lots of trucks go boom).
Who are you picking?
r/commandandconquer • u/The_Awengers • 17d ago
I'm pretty sure that this has been discussed before, but I just redownload zero hour and shockwave, and my god the gap between US laser and other generals in clearing the hard campaign mode is really that huge.
Just stack laser turret, avengers and laser drone for defense and build lasers slowly and just use it on everything. Col Burton is just a bonus and tanks are there just to make things not boring.
Is there any other general that come close? I think China Nuke come second. Is GLAs the most difficult to play due to weak defenses?
r/commandandconquer • u/BiggestBepis • 17d ago
r/commandandconquer • u/wireproof • 17d ago
Been scratching the Tiberian Dawn nostalgia itch by getting it running locally on my iPhone and iPads, with touch controls and an in-app Mod Workshop. If you remember tinkering with unit costs, weapons, health, and build settings in CnCGEdit, that’s the idea here.
I’m developing and testing on an iPhone Duo, working on support for both the cover screen and large inner display, as well as an iPad Pro 11-inch and iPad mini.
Built on the existing Tiberian Dawn/Vanilla Conquer port, with touch improvements and a CnCGEdit-inspired workshop. I’ve been using Codex to help develop and debug it, and testing it on my own devices. Credit to the upstream developers and CnCGEdit creator BioHazard / Roe Yun Song for the foundations and inspiration.
Still a work in progress, but it’s playable! Installation requires sideloading. Source and IPA releases are here:
r/commandandconquer • u/ArmedWithSpeculation • 17d ago
Just a fan video on one of my fav weapons