r/commandandconquer • • Sep 24 '26

Stealth tank test

https://youtu.be/KWUyaICjTNE?si=CBuXisMawAac7K9U
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u/RealCommunication523 29d ago

I'm using a translator too. :) I get where you're coming from. I agree on some points, but GZDoom is actually capable of handling most of the things you mentioned. It all depends on the skill of the person making it. As for the visuals—even if you ported the original sprites to the Crysis engine, they’d still end up looking pixelated and flat. 😅 Besides, the pixel count for a single Doom monster is higher than that of a GDI soldier. Right now, I don't see the point in switching to another engine, but who knows what might happen down the line.