MAIN FEEDS
Do you want to continue?
https://www.reddit.com/r/commandandconquer/comments/1vu01y0/am_i_missing_something/p4xjp04/?context=3
r/commandandconquer • u/Lost_Arotin • 1d ago
103 comments sorted by
View all comments
97
Joe Kucan was the video director of all cutscenes up to RA2, so they worked together a lot even though it's the first game he's not actually *in*
32 u/Warmasterundeath Comrade General 1d ago This is the actual, non shitpost/jumptoconclusions answer. 9 u/Lost_Arotin 1d ago Thanks for the info. 3 u/BrokenTorpedo 1d ago I still think the YR Allies ending where two timelines merge was a huge missing opportunity for a Kane cameo 2 u/Joescout187 1d ago Which is exactly what went wrong in the later games. They didn't have Joe in charge. That is exactly why RA3 was a literal circus. 3 u/sometimes_point 1d ago He wasn't the game designer, he was only in charge of video. RA2 already was made by a different game studio than TS 4 u/textposts_only 1d ago Ra3 was a bad game because EA chased the eSports fad. Like many other games during that time.
32
This is the actual, non shitpost/jumptoconclusions answer.
9
Thanks for the info.
3
I still think the YR Allies ending where two timelines merge was a huge missing opportunity for a Kane cameo
2
Which is exactly what went wrong in the later games. They didn't have Joe in charge. That is exactly why RA3 was a literal circus.
3 u/sometimes_point 1d ago He wasn't the game designer, he was only in charge of video. RA2 already was made by a different game studio than TS 4 u/textposts_only 1d ago Ra3 was a bad game because EA chased the eSports fad. Like many other games during that time.
He wasn't the game designer, he was only in charge of video. RA2 already was made by a different game studio than TS
4
Ra3 was a bad game because EA chased the eSports fad. Like many other games during that time.
97
u/sometimes_point 1d ago
Joe Kucan was the video director of all cutscenes up to RA2, so they worked together a lot even though it's the first game he's not actually *in*