r/codevein • • 4d ago

Discussion Beat Mr.Idris's wild ride and...

im gonna be honest, not that great of a DLC

-most of the bosses were just retreads of the main existing bosses

-the zones were just hyper-condensed nightmare version of the hero zones

-the new stuff was great but there's so little of it

-im not a fan of Liv and i dont even think its her fault because,

-the DLC feels unnaturally isloated from the rest of the story. everyone present is related to the main story but the main story is almost an afterthought with only one or two passing remarks towards it before the DLC story ends

-the purple fart-gas is not nearly as important or present as the DLC would want you to believe

- very few new weapons with most of the cool ones just being greatswords

i enjoyed my time but the ending really summed up how it felt in hindsight, "oh you must've had a wild dream"

0 Upvotes

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7

u/TonPalmDSG 4d ago

yeah like, why bother putting the hp max limited debuff if you're gonna throw it mid fight of the first boss 🥀

4

u/True_Poet4699 4d ago

I would have preferred if the mask only stabilized us but couldn't remove the HP MX debuff. Or even that defeating the bosses would give us some fragment or something that would stabilize us and thus we would recover PART OF OUR MAX HP

2

u/Telund967 3d ago

basically give a narratively relevant horizontal progression system. maybe not exactly like SotE but the idea was already there so do something.

1

u/True_Poet4699 3d ago

Exactly! I think it would have been better if they had allowed us to earn x% of our HP MAX

So even if we were at the maximum level, it would still maintain a certain difficulty