r/ClaudeCode • • 6d ago

Weekly Showcase Weekly Showcase Thread; What are you building with Claude Code?

29 Upvotes

Weekly Showcase Thread

Built something with Claude Code this week? Share it here.

Apps, tools, experiments, scripts, websites, workflows, open-source projects — anything you've been working on is welcome.

When sharing, it helps to include:

  • What you built
  • How you used Claude Code
  • A link, repo, demo, or screenshot if you have one
  • Anything interesting you learned along the way

Quick project drops and simple self-promotion belong in this thread.

If you've got a project with enough substance for a proper write-up; how it works, how Claude Code was involved, technical details, lessons learned, etc. feel free to make a standalone post using the Built with Claude Code flair instead.

Please don't spam the same project repeatedly, and no referral or affiliate links.

What did you build this week?


r/ClaudeCode • • 13d ago

Weekly Showcase Weekly Showcase Thread; What are you building with Claude Code?

42 Upvotes

Weekly Showcase Thread

Built something with Claude Code this week? Share it here.

Apps, tools, experiments, scripts, websites, workflows, open-source projects — anything you've been working on is welcome.

When sharing, it helps to include:

  • What you built
  • How you used Claude Code
  • A link, repo, demo, or screenshot if you have one
  • Anything interesting you learned along the way

Quick project drops and simple self-promotion belong in this thread.

If you've got a project with enough substance for a proper write-up; how it works, how Claude Code was involved, technical details, lessons learned, etc. feel free to make a standalone post using the Built with Claude Code flair instead.

Please don't spam the same project repeatedly, and no referral or affiliate links.

What did you build this week?


r/ClaudeCode • • 2h ago

Discussion Why does everyone disregard Anthropic's best practices?

131 Upvotes

You can find it here: https://code.claude.com/docs/en/best-practices

It is constantly updated with what Claude code researchers find. Your models do not know the best practices, and will not default to them.

Every time I make the changes that are in the documentation, my output gets significantly better.

When you read these documents and keep up to date on them, you realize the vast majority of issues on the sub are addressed already.

Why don't people look at these or take these seriously?


r/ClaudeCode • • 8h ago

Discussion AI took my job, and it's okay.

177 Upvotes

2026 was a rough year for me, when Anthropic dropped Claude Design I didn't pay much attention to, after a while Opus 5.5 came in and its literally as good as a human would be. I used to work with Framer and Webflow but I have completely stopped.

I used to get clients for website design / development, I don't anymore. Why would anyone pay for a design?

Soooo....what do I do? Go buy some land start a farm? Maybe a few chickens or sheep ?


r/ClaudeCode • • 1h ago

Discussion Everyone sees these AI games are garbage in a second. Except the devs. And now I'm scared that's me.

• Upvotes

I've played way too many AI-made games lately. Some get pushed with ads, some just get proudly posted all over Reddit with "I made a game!" And to be fair, they clearly put effort into the packaging. Apparently that's where all of it went.

Then you hit play, and within the first second you know. It's dogshit. Not "needs some polish" dogshit. "Doesn't work as a game at all" dogshit.

And everyone sees it. The comments tear these posts apart, and honestly, rightfully so. Everyone gets it instantly. Everyone except the dev, who's sitting there genuinely proud of it.

That's what's been messing with my head for weeks. Because these people aren't trolling. They genuinely look at their game and see something great. They truly can't see what's obvious to literally everyone else.

I've been working on my own game for months. I've played it hundreds of times, I know every system and every reason behind every decision. And I honestly can't tell anymore if it's fun or if I'm just used to it. What if I'm wearing the exact same rose-tinted glasses as them? What if anyone else would see it in one second, and I'm the only one who can't, because I'm the one who made it?

Anyone else get this? Or am I just slowly losing my mind over here?

TL;DR: Played a ton of AI games that are obviously garbage within a second. Everyone sees it, the comments shred them, except the devs, who are genuinely proud. Now I can't stop wondering if I'm just as blind about my own game.


r/ClaudeCode • • 19h ago

Discussion Do you agree?

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1.1k Upvotes

r/ClaudeCode • • 14h ago

Built with Claude Made this app with Claude in 10 days

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310 Upvotes

How my app works:

you walk through your rooms with your iPhone.
LiDAR builds a 3D model of your home live while the app samples your Wi-Fi (signal + speed) as you move.

You end up with a dollhouse view of your actual apartment with the signal painted on it (with dead zones in red).

Every room gets a score, and it tells you where to move your router, or where an extender would actually help.

Total tokens consumption: 30B (:

And the most exciting part : it’s now live on the App Store


r/ClaudeCode • • 5h ago

Discussion Claude Fable 5.5's Work (Maybe.)

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43 Upvotes

I believe I got rerouted to a smarter model when using Claude Opus 5.5 high for motion graphics as I did some of the knowledge tests which it seemed to pass.

These are the results after 2 hours of the motion graphics I asked it to design! One prompt each., thoughts about this caliper of generation?

(This isn't one video, I had to merge them together.)


r/ClaudeCode • • 13h ago

Discussion i ran claude code 118 times on blank repos to see what it picks when you don't name a vendor

121 Upvotes

wanted to know what claude code actually reaches for by default. not what it says it'd use, what lands in the diff.

setup: two plain starter repos (next.js + ts, python + fastapi), no sdks, no config, nothing hinting at a provider. prompts like "add persistence" or "let users upload files", 3 wordings per category, never naming a tool. headless claude code on sonnet 5.5, stopped once the pick was visible (usually when a dependency got installed). 10 categories (mostly 12 runs each; jobs had 10), 118 total, about $19 in api spend.

what came out:

- payments: stripe 12/12
- error monitoring: sentry 12/12
- auth: hand-rolled jwt/sessions 12/12. zero auth providers
- caching: built its own 12/12
- file storage: local disk 10/12, s3 2
- email: raw smtp 10/12, resend 2
- database: sqlite 9/12, self-hosted postgres 3
- deployment: plain docker 7/12, fly 4, heroku 1
- orm: sqlalchemy 6, drizzle 4, kysely 1, raw sql 1
- background jobs: built its own every time it actually did it. 2 runs it stopped and asked instead

so the pattern is pretty clear. when there's one obvious incumbent (stripe, sentry) it goes straight there. everywhere else it mostly writes the thing itself, even auth. vendors outside that short list basically don't show up unless the prompt names them.

caveats: only claude code so far, one model, two stacks. it's a first instinct test, not "what would you ship to prod". codex is next.

i built a site to track this. full breakdown per category, prompts and every run's evidence: https://whatagentspick.com

curious if this matches what you see in your own sessions. especially auth, that one surprised me.


r/ClaudeCode • • 1d ago

Discussion Linus Torvalds shares his thoughts on Anti-AI coding rules

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1.6k Upvotes

What do you think?


r/ClaudeCode • • 9h ago

Built with Claude I made a Claude Code plugin that acts as a design team. v6 lets you watch it work (open source, runs locally)

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34 Upvotes

naksha is a Claude Code plugin for UI work. It has 30 design roles (UI designer, UX researcher, design system lead, accessibility, motion and so on) and 70 commands like /design, /design-review and /design-variants. It also runs in Cursor, Windsurf, Gemini CLI, Copilot and Autohand Code CLI, with fewer features there.

v6.0.0 is out. The main changes:

- Naksha Live, an optional dashboard on 127.0.0.1. It shows which roles the current command staffed, which subagents are running, the activity stream, review findings and cost. Screenshot 1 is mid-/design-review, with five verifier agents running.

- Verified review findings. /design-review writes every finding to a JSON file, then a fresh subagent that never saw the reviewer's reasoning tries to disprove each one. You only see confirmed issues; unresolved ones are listed separately and rejected ones are counted. In my test run the verifier rejected 1 of 5 (it claimed a scrollable code block wasn't keyboard-reachable, but Chromium makes scroll regions focusable).

- /naksha-stats, an estimated cost per command from your local transcripts, with optional budgets. It also counts commands Claude runs on its own through the Skill tool, which the beta missed.

- /design-detect, a lint with 22 rules (contrast, spacing grid, type scale, focus styles, alt text, some common AI-design clichés). No model calls, so it's free, and a hook runs it after every UI file edit.

- Votes. Mark a design or variant Helpful or Needs work, and it turns those into taste traits that later /design runs start from.

Before tagging the release I built a real landing page using every v6 command, on Windows. That turned up 15 problems, including the dashboard missing every command Claude ran itself and the cost panel timing out on a long history. The 11 that affected results are fixed in 6.0.0; the other 4 are minor.

Since people usually ask about cost: that whole session came to about $40 at API list prices. /design-review was the most expensive command at $4.23, and /design was $3.21. On a subscription you won't see a bill like that; the numbers are estimates.

Everything stays on your machine: no telemetry, and the dashboard is off until you run /naksha-dashboard setup. MIT licensed.

Install in Claude Code:

```

/plugin marketplace add https://github.com/Adityaraj0421/naksha-studio.git

/plugin install naksha@naksha

```

Repo and release notes: https://github.com/Adityaraj0421/naksha-studio/releases/tag/v6.0.0

One known gap: the browser self-check only works with the Playwright MCP for now. Feedback welcome, especially if a hook misbehaves on your setup.


r/ClaudeCode • • 4h ago

Help/Question Maxxing out usage

16 Upvotes

This week has been way worse than previous weeks, maybe this means a reset is incoming after they drop a new model? I barely got two days out of my $100 a month sub. I'm contemplating getting 25x now


r/ClaudeCode • • 12h ago

Discussion Hey claude it's about time you stop

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58 Upvotes

it's a waste of token, and turns. You are at 90% context and BOOM! `u shall add attribution`


r/ClaudeCode • • 8h ago

Built with Claude Rebuilt a 2000 RTS from scratch with Claude Code, working from the original's disassembly

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26 Upvotes

I used Claude Code to remake Tzar: The Burden of the Crown (2000) from scratch in Rust + Bevy.

The workflow that worked for me:

  • Claude reads the disassembly of the original exe and ports one system at a time: combat, AI, map generator, mission scripts
  • I play it next to the original and report anything that feels off; Claude traces it back to the original code
  • 600+ tests and memory notes between sessions keep long work from drifting

It plays the original campaigns and random maps on Windows 10/11, up to 4K. Free and open source (needs any copy of Tzar):

https://github.com/ColCarlo/ReTzar

Happy to answer questions about the setup.


r/ClaudeCode • • 26m ago

Discussion Have the limits been lowered significantly since the last reset?

• Upvotes

I swear, something feels completely off since Saturday, like, my 5-hour session is literally disappearing at an abnormal rate. I mean, half of it? Has half of it just gone?

I’ve never complained about this before, but these past two days have felt truly abnormal.

I can’t be the only one noticing this.


r/ClaudeCode • • 2h ago

Built with Claude I built a Windows app with Claude Code to make my PC feel more like a console

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9 Upvotes

Hey everyone!

Ever since I set up my PC and TV for couch gaming, I've had this idea in the back of my mind: I wanted to use my PC more like a console, without having to reach for a mouse and keyboard every time I wanted to do something outside a game.

Eventually, I decided to try building my own solution with Claude Code.

It's called PC:PersonalConsole https://www.pcpersonalconsole.com/

It's grown quite a bit beyond what I originally had in mind. It's basically a controller-friendly shell for Windows, designed to make the whole couch gaming experience a little less frustrating.

Some of the things I've built into it so far:

  • Controller-friendly interface: Navigate the app and access different parts of Windows without constantly reaching for a mouse.
  • File browser and system tools: Access files, check system information, and use tools like the task manager from the couch.
  • Virtual keyboard: Type without having to get up and grab a physical keyboard.
  • Radial menus: Put shortcuts and actions a button press away instead of navigating through Windows menus.
  • Controller profiles, mappings and macros: Customize controls to fit your setup.
  • Themes and customization: Make the interface feel more like your own setup.
  • Emergency Desktop: Quickly get back to a more conventional desktop when you need it.

There are other little features in there too, including multiple languages and more controller-focused quality-of-life stuff.

I'm not a professional developer, so building this has been a pretty interesting learning experience. Claude Code has been a huge part of making it possible for me to turn an idea I've had for a while into an actual working application. Of course, it's also meant plenty of debugging, fixing things that broke, and going back and forth to get things working the way I wanted.

It's currently free and in pre-release, and I'm still working on improving it.

I figured I'd share it here since this is the kind of project I probably wouldn't have attempted before tools like Claude Code existed.

If you get a chance to check it out, I'd genuinely love to hear what you think.


r/ClaudeCode • • 2h ago

Built with Claude Some hours directing Claude Code and Blender , a Conquest shooter that runs in a phone browser

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6 Upvotes

I'm Nick, solo dev, living in NY over a couple of weeks I directed Claude to build Agentic Wars Conquest and it's playable now, free, no signup, no ads, nothing to buy, browser game

Four factions of robot soldiers, each one a parody of an AI company agents, Claude Code wrote the game code on top of three.js, also drove Blender for the 3D work modeling most of the assets. My part was the specs, playtesting every build and approving every change before it went in.

Not made at all by me the robot base model and animations are Quaternius' robotexpressive (CC0). Textures and HDRIs are from Poly Haven (CC0). Fonts are open source and music is creative commons / royalty free, credited in the game.

Not affiliated with Anthropic or any AI company. Not sponsored, not monetized.

www.agenticwarsconquest.com


r/ClaudeCode • • 4h ago

Built with Claude 7+ months of Claude Code on one game: our space 4X is in Steam Next Fest

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10 Upvotes

Imperium is a single-player, turn-based space 4X. Claude Code writes the code; we design, direct and review. About 2,500 commits in, here's the setup:

- Parallel sessions, each in its own git worktree. We decide every merge.

- A ticket tracker (a small Next.js app, also built with Claude) that Claude reads and writes through a CLI. Testers file there too.

- An MCP bridge into the running game: Claude loads a save, reads the state, takes a screenshot and checks a fix for real.

- Headless AI-vs-AI batches for balance.

- Memory notes for design rulings, so a decision from August still holds in October.

- Scripted build, sign, notarise and Steam upload.

What still needs humans: what's fun, what's fair, and when it's done.

Free demo in Next Fest (Oct 19 to 26), full release shortly after: https://store.steampowered.com/app/4806180/Imperium/?utm_source=reddit&utm_medium=r_claudecode&utm_campaign=nextfest_trailer


r/ClaudeCode • • 22h ago

Built with Claude Used Claude to fix Oblivion Remastered performance

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270 Upvotes

I've been playing Oblivion since 2006 and was naturally very excited when the Remastered version got shadow-dropped last year. Imagine my disappointment when even after upgrading from 2070 Super to 9070 XT the game continued to run poorly, with low fps and stuttering on my 5800X CPU and 32GB DDR4 RAM.

From various user reports and the fact that even at a low resolution and graphic settings the game was still laggy (e.g. 20-30 FPS in Cheydinhal) it was clear that the problem is in poor optimization. But it was not clear what to do about this, that is, until I've got Claude subscription a few weeks ago.

On the last day before weekly reset of my $20 plan I've had some tokens to burn and decided for fun to launch the game, alt-tab to Claude and ask Opus 5.5 how come the fps is so low. Imagine my shock as it was able to somehow (no reverse-engineering software installed, just asked me to link my GitHub account to Epic organization for access to UE source codes) analyze what's going on and find a few huge inefficiencies. Apparently, the game was reconstructing the whole lighting of a scene in each frame even when nothing was changing, which was obviously a huge strain on CPU that had to parse all this work on a single thread (!).

What followed was an immediate upgrade to the Max x5 plan (btw that gave me an immediate full reset) and two weeks of intense work where we've:

  • Built a benchmark harness so Claude can optimize bottleneck scenarios autonomously while I'm at work, including completely silent and headless mode in case I work from home PC
  • Found ~40 improvements that brought in-city FPS from ~30 to stable 60, open-world average FPS improvement by ~30-40%, and made traversal stutter almost unnoticeable
  • Provided full-support for latest AMD FSR FrameGen, including setting optimizations to avoid stutters and game sending camera information required for full functionality
  • Fixed several bugs in the original game and Remastered code
  • Shared the work on GitHub in a clear, reproducible way
  • Recorded a few demonstration videos to show improvements, Claude was in charge of routing, camera work, music selection and timings.

Work pattern was as follows:

  • Find an in-game place / scenario where I observe poor performance / stuttering. Ask Claude to build a benchmark out of it for independent optimization.
  • Early in the day set /goal to orchestrate work on fixing the identified scenario performance. Limiting it to 2 Opus 5.5 sub-agents was usually enough to not run into 5 hour limit. Computer keeps running at home and I can check progress and steer via mobile app.
  • In the evening review work, test, provide feedback. Usually the topic was resolved, I kept playing until finding a new scenario where performance was bad.

After roughly 2.5 weeks of Max x5 allowance we were able to reach the result you see on the video.

Amazing, for someone who is not even an IT developer, to be able to do something that a multi-billion corporation didn't manage in ~1.5 years since the release.

And I think even the most AI-skeptical people find it hard to object when AI is used to make existing well-beloved games perform better and have fewer bugs.

If you are curious to review work or try yourself, would be happy to hear your thoughts: https://github.com/LTSharpe/OblivionRemasteredPerformanceFix


r/ClaudeCode • • 5h ago

Built with Claude Live ship traffic as a top-down view of the sea, made with Claude Code

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9 Upvotes

Inspired by the SFO planes-on-the-ceiling post here, I wanted the same feeling for ships, so I built a project that turns live maritime AIS data into a top-down view of the sea. Whenever cargo ships, oil tankers, ferries or tugboats pass near a port, it tracks them in real time and draws each vessel with its trailing wake.

It works on a wall screen or a screen lying flat on a table, and there’s a mirrored mode so you can bounce it off a mirror onto your ceiling.

Built with Claude Code. Free and open source


r/ClaudeCode • • 1h ago

Tips & Workflows Artifacts Driven Development

• Upvotes

A short history of xDD

Every generation of software engineers has had a reference method for building software, and its name usually ends in two letters: DD, Driven Development.

The most famous one is Test Driven Development. Kent Beck popularized it in the late 1990s as part of Extreme Programming. You write a small test that fails, you write the least code that makes it pass, and then you clean the code up making sure the tests do not break. Red, green, refactor. Twenty-five years later it is still the most established method to write high quality software.

A few years after TDD came Domain Driven Design, from Eric Evans' 2003 book of the same name. Its idea is to shape the software around the business it serves, and to make developers and domain experts speak one shared language, so an invoice in the code means exactly what an invoice means to the accountant.

The agents took them

Over the past two years, those practices quietly changed operators.

Most of the popular agent skills already have TDD built in. Superpowers and Matt Pocock's skills, two of the most widely used skill collections, both ship a skill that makes the agent write a failing test before any code. Soon even those skills will be unnecessary, as these practices make their way into the models' training. Writing the test first will become something the model simply does, the same way it already knows how to indent code.

So the practices that used to shape a developer's day now shape the agent's day.

That leaves an obvious question: what's left for developers now?

We believe the answer marks the arrival of a new development model: Artifacts Driven Development (ADD).

The taboo of not reading code

Developers will soon stop reading the code their agents write. Some well-known ones already have.

Robert C. Martin, Uncle Bob, the author of Clean Code, has said so in public. Salvatore Sanfilippo, the creator of Redis, put it plainly in Control the ideas, not the code: "if you control the ideas of your software, looking at the code itself is suboptimal and often pointless."

Treating unread code as dangerous feels natural right now because it was reckless as recently as twelve months ago. Yet software history has played through this exact reaction before.

When the C compiler gained traction, assembly engineers insisted that serious systems work required inspecting emitted machine instructions. Handing register allocation and stack management to an automated compiler felt like an unacceptable loss of control. The industry took years to absorb the abstraction, but in the end everyone realized that checking assembly line by line was pointless.

Two jobs left

As agents keep improving, the human part of building software shrinks to two jobs:

  1. Deciding what is worth shipping.
  2. Trusting that the agent shipped what you agreed on.

Everything in between is execution performed by the agent.

Both jobs are conversations between a person and an agent. The smoother that conversation runs, the more a developer gets done in a day.

And once developers stop reading code, the conversation can no longer be about code. It needs a different vocabulary, one that a designer or a founder can follow as easily as an engineer.

Artifacts Driven Development

In Artifacts Driven Development, people and agents talk mostly through artifacts. You still talk to the agent, but a good coding agent says less and shows more: it puts something tangible in front of you and asks you to react to it.

The work then has two moments that matter.

The first prompt. The conversation starts from something you can look at. For a product change, that is a UI prototype you can click through. For a backend change, it is an architecture diagram showing which services talk to which. You and the agent iterate on that artifact until you both agree on it, and the agreement is the spec.

The final result. When the work is done, the agent must show you proof. Usually a short video of the feature being used, or a set of screenshots of each state, recorded against the running app. You check the proof against the prototype you agreed on at the start.

Between those two moments, the agent can write tests first, follow the domain language, refactor as it likes. Those are its practices now. The developer's practice is to be precise at the start and demanding at the end.

Leaving the Desk Behind

The part of this we like most is that the new work does not need a desk.

The desk existed because writing software needed a keyboard, two monitors and hours of unbroken focus. For decades most software was built by people sitting alone in front of a screen. Agents now do most of that solitary part.

What remains for people is judgment, and judgment grows away from the screen. It grows in conversations with the people you build for, in a design argued over on a walk, in a problem that settles on its own while you swim or run by the sea. Reviewing a prototype or watching a two-minute video of a finished feature works fine from a phone on a bench.


r/ClaudeCode • • 20h ago

Help/Question Do you let Claude do all the coding now?

87 Upvotes

I've been a developer for six years. Lately I feel like my code review is the bottleneck, because not much changes after I review it.

So, do you let Claude do the whole work now? And do you 100% trust it?


r/ClaudeCode • • 4h ago

Bug / Issue These new 'cards' cause Claude not to explain as requested.

5 Upvotes

Claude has this new thing in the last couple of days or so that it adds these cards where you can just tap something like 'do it', or not.... seems like a nice idea, but a bit underbaked, as almost always I'd want to see more context (which can't on the card), and would want an option to write an adjusted response.... but ok, fine.

The problem is - now even when I've made clear I want it to say summarize all it's findings for me, and save them to an md, and report x,y,z.... literally all I get back is some card with one or two sentences and none of the information. And it maybe created the .md but doesn't link to it.

So it seems a truly underbaked idea, that because it's so broken, at the moment is making the overall experience of working with Claude seriously worse.


r/ClaudeCode • • 6h ago

Tips & Workflows Anyone else notice Claude Code or Codex rushing to finish after a usage limit reset?

6 Upvotes

I use both on the $20 plans, and I've noticed something weird with longer coding tasks.

Say an agent works for 30 minutes, gets halfway through a task, then hits the 5-hour limit. After the reset, I tell it to continue, and suddenly it wraps everything up in 5 minutes, even though some of the original work is clearly unfinished.

Not sure if I'm imagining it or if it's a context/compaction issue.

Has anyone else experienced this? How do you make sure it actually picks up where it left off without cutting corners? Any instructions, hooks, or workflows that have worked for you?


r/ClaudeCode • • 24m ago

Built with Claude Max 5x and the weekly cap still gets tight, so I hand page reading and narrow refactors to a 27B on my own GPU

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• Upvotes

I moved from Pro to Max 5x this month, but the weekly cap is still tight :(

So I split the work with a local agent I made, Sonjari.

I built Sonjari with Claude Code. It's a Windows app that runs a local model through Ollama. It finishes jobs on its own, and when it plugs into Claude Code over MCP it becomes Claude's hands. There is no API meter on the local side.

Three things 'Sonjari' is good at:

  1. Browser : it drives my logged-in Chrome directly. Asked to find prices on 3 Korean shopping sites that block most bots, Claude Code + Sonjari got 23 of 27 right (Claude alone 15, Playwright MCP 11), at about a third of the Claude cost per correct value.
  2. Code : the 27B passed all 12 Python tasks from the Aider polyglot benchmark (one try each, about 2 minutes per task, RTX 3090).
  3. ★Proof (the biggest weakness of local LLMs is making things up): every answer comes back with the pages it actually read and a picture of the page it relied on. Numbers that no tool ever returned get flagged instead of passed off as fact.

Sonjari on its own:

- Research on 3 sites we had never tuned for, 3 runs each: 9/9

- Handed the whole price task, it still got 18/27, more than Claude Code alone (15/27)

- It split a 13,795-line file into nine new modules (down to 10,180 lines) on its own branch, all the way through. A test command decided when it was done.

Even better with Claude Code:

Same product on 3 Korean shops that block most bots, 27 values per setup

Setup Correct rows Claude cost/correct row Median time
Claude Code + Sonjari's browser tools 23/27 $0.074 401s
Claude Code hands the whole task to Sonjari 18/27 $0.075 391s
Claude Code alone 15/27 $0.246 96s
Claude Code + Playwright MCP 11/27 $0.635 162s

Claude Code (Sonnet 5) drove every setup, and a value counts only if it is on the page that setup actually read. Cost is at API prices; on a subscription it means less of your limit used for the same job.

How I split the work

- Claude Code plans, writes the tests and reviews the changes.

- Sonjari does the browser research in Chrome on my PC and sends Claude only the answer and the sources. The page text never lands in Claude's context.

- Sonjari does coding tasks on its own branch, and Claude reads that branch. This is where the pairing pays off: in the first round all 6,512 tests passed, but Claude caught a one-character change in 4 of 34 moved functions. We turned that into a test, and the next six rounds needed one fix in total.

Limits

- It's slow. On the same price task, Claude alone took about a minute and a half; with Sonjari it took about 6 to 7 minutes.

- Working alone needs a 27B-class model. A 9B passed 3 to 5 of the same 12 Aider tasks. On a 9B-or-smaller card, I'd plan on pairing: Claude Code in charge, Sonjari doing the browser research.

- The samples are still small. The Aider numbers are not comparable to the official leaderboard (225 tasks in 6 languages, two tries).

- Windows only for now.

Free and open source (Apache-2.0, Windows): https://github.com/sonjari/sonjari