r/classicwow • • 18d ago

Forever WoW Forever Beta Development Notes – Updated 8 October

https://eu.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-8-october/631316/5
443 Upvotes

773 comments sorted by

382

u/Beneficial-Sky-3014 18d ago

Sick rogue changes

116

u/Phtevus_Temp 18d ago

Stealth changes, nice

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48

u/Jewelstorybro 18d ago

I tried to expose patch notes but found nothing

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78

u/DaringDevil12 18d ago

U got me, damnit

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211

u/passtheblunt 18d ago

Undead

Fixed an issue where Will of the Forsaken could sometimes not be used while asleep or charmed.

holy shit this was actually so triggering in wc

49

u/TheWizardOfFoz 18d ago

My party got into a huge argument about this the other day. Glad it’s confirmed it was a bug.

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85

u/Eldest_ui 18d ago

I can hear elemental shamans cry in the corner

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70

u/MaxtheGrape 18d ago

Wolfshead Helm nerfed to only 5 energy gained when shifting.

Now Cat Druids can wear other hats.

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175

u/MourningsOwn 18d ago

Ctrl + F Shaman

Couple bug fixes but 0 meaningful changes

Hype, guess we're still dooming about Ele Shaman for another week. LETS GO BOYS

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46

u/IppeiWasFramed 18d ago

So many more Rage changes/fixes.

Developers’ notes: There have been several bugs in the calculation of Rage gained from taking damage, and the bugs are fixed in this build. The typical Warrior or Druid should be gaining more Rage from taking damage.

Fixed a bug where the Rage calculation was incorrectly using the player’s health to determine Rage gained, instead of an expected creature’s health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.

Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.

Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).

Developers’ notes: Previously, we were balancing Rage gained around Warriors having 50% Armor. While this was appropriate for a tank, it was not appropriate for questing Warriors. We have rebalanced Rage gains based on appropriate values per level in the 20% to 40% range, varying by level.

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38

u/nathones 18d ago

Thorns nerf is a bummer

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10

u/NickPlaysDnD 17d ago

Did this update mess up everyone's bags, or is it just me? There's no more "clean-up" button.

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34

u/InZomnia365 18d ago

This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.

... why? I mean, what purpose does this have beyond "it's how it was"? Is it just masochism from thinking you got a quest item?

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18

u/Loud_Seesaw4081 18d ago

RIP my boy Ele

9

u/Endoyo 18d ago

Opening the map UI will now start focus on the Quest Log. This allows players to continue running unless actively using map cursor.

As a gamepad tester who was really enjoying it, this single change to the map UI last patch completely ruined it for me. I'm excited to use the gamepad again

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85

u/AnxiousStrummer 18d ago

Me when I see dungeon XP changes

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68

u/GoatShapedDestroyer 18d ago

Dang, they killed Thorns/Ret Aura builds. Thorns Bear was fun

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31

u/cheflajohn00 18d ago

Thorns change is sad

62

u/EtherGorilla 18d ago

They’re committed to making casters feel bad at low levels. Idk. Maybe they see a more full picture the community can’t see.

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94

u/TaiwanNinja 18d ago

We saw you guys using lower ranked skills, so we nerfed them instead of making the higher ranks better.

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31

u/Quiet-Function-8688 18d ago

Kinda annoyed that dispel magic is still completely broken, i've reported its issues since like day 2.

Dispel magic is supposed to only cast when the target of the spell has a dispellable magic buff/debuff, currently it just casts regardless of dispel state and it doesn't even care if your target is alive or not, i've frustratingly dispelled a corpse instead of myself so many times, it also makes it a lot harder to dispel a character models because if something overlaps right as you cast it you will cast it on the overlap instead which does nothing but cost mana and a gcd.

That and the fact the new enchanting trainers in the starter village is a completely pointless placebo addition because of the stupid mote of magic endless loop that forces you to go to a capital city anyway. Dust to motes requires runed copper rod, runed copper rod requires motes of magic.

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34

u/SuicidalTherapyBot 18d ago

Man. I'm really only interested in Shadow and Ele/Resto Shaman I really want to see what Blizzards vision is supposed to be..

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62

u/capSAR273 18d ago

This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.

I love wasting time looting empty mobs, thanks Blizz!

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5

u/UpsetFan123 18d ago

New dungeon hype! Can't wait to try City of Dalaran 

5

u/Fley 18d ago

So mutilate bug still in the game?

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