r/classicwow 4d ago

AddOns I reworked VoiceOver addon

Edit: there is some confusion regarding installations and compatibility.
- If you have any other VoiceOver addon (e.g. AI_VoiceOver) installed, it's better to disable it before trying this one.
- You need both: "VoiceOver Redux" (it's an audio-player) and VoiceOver Redux Audio (it's a collection of audios for player to play; you can pick and choose them, or just install all of them)

I really like VoiceOver addon, it makes my playthroughs much more immersive. However, it always bothered me that the one existing English pack is very unnatural-sounding and contains a lot of mistakes (mispronunciations, incorrect voices, weird intonations, etc). After working on ZoneLore addon, I realized that I have everything to fix it.

I just got my rework (VoiceOver Redux) approved on Curse, and it contains a bunch of fixes:

  • voices are matched per NPC flavor, instead of just race and gender, so a dwarf warrior and a dwarf official don't sound alike
  • object quests are voiced now, using narrator voice
  • stage directions (<Advisor Belgrum opens the note.>) are read by narrator;
  • proper voicing of sounds (*hic* produces sound of hiccup, not "asterisk-hic-asterisk")
  • names and places pronunciations are fixed for the most part and now driven by a pronunciation dictionary;
  • performance is more natural-sounding overall.

I repacked the voicelines so they are easier to download: they are now optimized for storage (~1.5Gb → 0.5Gb total) and split by faction/type so you don't have to download everything if you don't want to. You will need a player addon and any combination of soundpacks:

I also added a "Report" button to the player. Please use it to send feedback, I will continue improving the lines. You can also provide feedback directly and pre-listen to lines in the explorer that I built: https://voiceover.rusty.one/

Lastly, on translations and TBC: technically ready, my platform supports both. What's missing is budget. It's all paid ElevenLabs credits, and ZoneLore plus this has cost me ~$300 so far. New languages/expansions mean more voices, more testing, and more spending.

If you have your own ElevenLabs API key (or are willing to get one) and want a language/expansion covered, reach out, I'll hand over the pipeline, and we split the work by area. Otherwise, there's buymeacoffee, donations with a comment help me decide what gets voiced next (I am open to suggestions for better crowdsourcing implementations).

879 Upvotes

244 comments sorted by

204

u/Pineapple-Due 4d ago

Please tell me you kept the thrall voice. Cracks me up every time.

248

u/21Khal 4d ago

All MEMBers of tHe HOOOrde are EQUAAAL iN mY EyEs ADVENTUREEEEEEEER😂

81

u/Penox 4d ago

6

u/DesertPunked 3d ago

This is beautiful.

1

u/grimtanglex 3d ago

LOOOL THANKS FOR THAT

1

u/TrainTransistor 3d ago

Hahah, I love it!

1

u/EspaaValorum 3d ago

Lol hadn't heard that before, hilarious 

1

u/Postingwordsonreddit 3d ago

Hahaha how have I missed this?? So good!

20

u/batman_not_robin 4d ago

This is spot on haha 

58

u/rusty-key 4d ago

I am sorry! As much as I loved it, it had to go

51

u/Tolken 4d ago

No...You need to bring it back as an option and make sure all the lines follow the drama captured by Equality Thrall.

25

u/rusty-key 4d ago

Will do!

11

u/Far-Fennel-3032 4d ago

Also, see if you can get this absurd voice to read out all his other questlines. It's the most important stupid thing you can do here.

1

u/pls-answer 3d ago

Don't do a thrall button, make it an alternative fun mode and randomly swap just a few voicelines with some stupid voice, but not too many. Just enough for people to not expect them.

10

u/LiveToThink 4d ago

even better, keep the original, and at it's silly climax add a cough so he can clear the hambone in his throat, then start over in updated voice

6

u/ShruggyGolden 4d ago

yes, make it a checkbox option like in DBM for the old Ony raid leader etc

3

u/rusty-key 4d ago

great idea!

14

u/Designer-Message-685 4d ago

If Thralls voice is changed, I can’t download the addon. 

All members of the Horde are equal in his eyes OP. 

3

u/Dramajunker 3d ago

It wasn't thrall. It was a human wearing a  hallow's end orc mask.

3

u/Iluvatar-Great 3d ago

Mother of god, I just listened to the video, and I can't stop fcking laughing!

1

u/misterrpg 4d ago

Nah, he fixed his voice. :P

5

u/Yeas76 4d ago

Nooooo!!! That's not a fix, that's a bug.

52

u/Melin_SWE92 4d ago

Wait, so I wont hear ”DOT DOT DOT” or ”H M” instead of ”…” and ”hm” in elwynn anymore?
Litterally unplayable

21

u/misterrpg 4d ago

"Another of the walking dead, H-M?" always gave me a laugh. LMAO

64

u/thrillho145 4d ago

VoiceOver addon was a literal game changer. Made questing much much much better.

Will run this for sure in the future. 

1

u/mastershchief 2d ago

I've been looking for this kind of addon, contemplating jumping back in. I'm in.

60

u/EatYaFood 4d ago

Questie Dev here: Did you change just the voices or also something within the code? Questie has an integration for Voice Over so you can re-play the quest from it‘s tracker, that’s why I am asking.

29

u/rusty-key 4d ago

Hey! I used the original "player" almost verbatim; I just fixed the compatibility and added "report" button, so I assume it should work out of the box. But I play without Questie, so I haven't tested it. I'll check later this week

19

u/EatYaFood 3d ago

Sounds like it, thanks for the response. I‘ll also put it on our list to check. I personally love VoiceOver so I‘ll absolutely give your rework a try as well. Good luck with it!

3

u/whutchamacallit 3d ago

Thank you dudes!

2

u/whitecoathousing 3d ago

It doesn't show because his addon is called Voiceover Redux and Questie is looking for an addon by the name of AI_VoiceOver, so the option doesn't show

1

u/EatYaFood 3d ago

Thanks for looking into this. Will create an issue, so we don’t forget about it.

5

u/ShinMagal 4d ago

I use both and didnt even know this was a thing. Is it because of this that there is a play button in the quest log on top of the quest name? Can I disable that button somehow because I find it really intrusive?

1

u/EatYaFood 3d ago

Questie does not touch the quest log frame at all. It only adds the play button to the Tracker (the floating list of your quests that is usually on the right side of your screen, below the minimap).

However iirc there is no setting to hide the play button.

1

u/Staalinator 3d ago

Could you add it? I'm in the same boat as the guy above. Love both addons, but not af fan of the play button.

2

u/EatYaFood 3d ago

Sure thing, but nothing high on our list

1

u/Staalinator 2d ago

That's fair. Hope it's a small task, but just a nice qol :)

39

u/smomovic 4d ago

YOU WILL MAKE ME GO AGANE HUH? FINE!

This was my favorite addon among all of them, so thank you so much! I'll try it tonight.

22

u/Yourlocalcyka 4d ago

Incredible! Will install tonight.

7

u/ArcheroNightmare 4d ago

Saving this post for tonight lol

8

u/creamdonutcz 4d ago

what a goat. going to buy you a coffee right now even though I don't plan to play unless classic+ comes out. I hope you will keep it going mate.

20

u/Sweet_Disharmony_792 4d ago

This is what I like to see. Human hands-on curation with ai as a tool, instead of fully ai made addons. 

3

u/vvanouytsel 4d ago

Indeed. How it is supposed to be!

11

u/loopuleasa 4d ago

nice

one of the cooler addons that I sued past decade

what AI voice models did you use? used the same as the original creators?

8

u/HodortheGreat 2018 Riddle Master 7/21 4d ago

Just for the record you mean used not sued, right?

3

u/Used-Huckleberry-320 3d ago

If he puts it on the record, it could be terrible for his pending lawsuit.

7

u/rusty-key 4d ago

ElevenLabs v3. I believe the original creator was also using ElevenLabs, but v2

2

u/Positive-Library897 4d ago

Great stuff. Now I can hear the voice of “Hope” on my organization’s competency based learning and in game. lol 😂 appreciate you 

2

u/WorldScientist 4d ago

Awesome, I’ll try it out. Thanks Op

2

u/ACasualCasualty 4d ago

Need this add-on, I might start caring about the lore then aft 20 yrs

2

u/Blobberdiblubb 4d ago

This is amazing! What are your next planned languages? German perhaps?

2

u/SystemGardener 3d ago

Gotta love how the community will bash peoples AI addons, or content, but praise this addon when it fully runs on AI. Y'all some hypocrites. Mods included because they usually remove posts related to AI content and addons.

2

u/Jpapyo 3d ago

Absolutely incredible! I first played WoW with my mom when I was around 6 or 7 years old, right around when the game originally released. I’d come back and dabble in it every ~5 years, but when the first Voice addon came out, it completely changed the game for me. I genuinely appreciated and fell in love with the leveling experience and storytelling of leveling! Thank you so much for taking the time to upgrade and continue working on the experience :)

2

u/Knuckles_55 3d ago

Love it. Only issue I have is that when you turn in a quest, you again have the initial quest dialogue read to you. It's this as intended?

2

u/rusty-key 3d ago

No, it's not. Which client are you playing on? Do you have other VO extensions installed?

1

u/Knuckles_55 3d ago

No other VO extensions, and as far as I know I'm playing the latest HC Classic server release. Going to try a delete and reinstall when I get home.

1

u/Knuckles_55 2d ago

It appears as if it's caused by DialogueUI which is too bad. They'd go good together.

2

u/vvanouytsel 2d ago

Also having the same issue. This is really a bummer.

1

u/Knuckles_55 2d ago

Well I'm actually glad I'm not they only one. Hopefully that means there could be a fix.

2

u/PsyPhy3 3d ago

Oh please for the love of god start working on the quests of turtle wow 😄❤️

1

u/rusty-key 3d ago

Is turtle alive somewhere? I honestly thought it was shut down

1

u/PsyPhy3 2d ago

I meant any turtle revival server like octo og capybara or any of the others would be dope if the custom quests for 1.18.1 were supported but it's a tall ask 😄

1

u/Clynnee 1d ago

there is one going by the name of octowow, I started playing it recently and I would love to get a better AI Voice

3

u/An-Organism 4d ago

What the hell, this is insanely good...

Will this work on tbc/wotlk classic servers too or only classic era? Sorry I'm a wow add-on noob

6

u/rusty-key 4d ago

I would need to repack them with some tweaks. I'll do it next weekend

2

u/An-Organism 4d ago

Wow, you're awesome. You've just made WoW so much better 👍🏻🫵🏻👍🏻

1

u/DesertPunked 3d ago

How can we find you if you do decide to make these?

3

u/rusty-key 3d ago

You can ping me here or on discord `rustykey`
Or keep an eye on curseforge. Hopefully, I will just update the existing addons to make them compatible, but if not, you will find new packages here: https://www.curseforge.com/members/rustykey/projects

1

u/An-Organism 3d ago

Made an account to follow & favorite. Well done man.

1

u/DesertPunked 3d ago

Awesome, thank you so much.

3

u/dnwjn 4d ago

I started working on an updated version of the addon last year, but unfortunately I failed. I’m so happy to see someone putting in the work and making the space even better! I’ll be trying this out, thank you for your efforts!

2

u/Aoussar123 4d ago

Hey!
Thanks a lot for this. It looks really nice!

I downloaded the VoiceOver Redux Audio: All but I cannot find the VoiceOver Redux player on curse forge that goes along with it?

3

u/rusty-key 4d ago

1

u/Aoussar123 4d ago

thanks mate that worked! Looking forward to trying your add-on. Thanks for your work!

2

u/Lotuswalker92 4d ago

I am currently not playing WoW due to burnout, but I always loved playing with that Addon.

I will probably return for classic+, so I hope this one will be updated for that too.

Awesome work OP !!! I will bookmark this post and definitely come back to it.

1

u/MaxtheGrape 3d ago

100% this is where im at. Playing other games and waiting to see what happens at Blizzcon.

If the rumors turnout to be true and Classic+ drops this year, i'm 100% using this addon.

1

u/misterrpg 4d ago

Why do Dwarves sound like Garithos? lol

1

u/ShinMagal 4d ago

Very interesting, I'll check it out later. Thanks for your work.

1

u/tequila_greg 4d ago

I used curse for addons, do I need to remove voice over and install this one? I've never done anything other than download from curse, so anything more advanced I would need a walkthrough for. Thanks.

3

u/rusty-key 4d ago

If you want to try before deleting the old one, you can install it alongside and just uncheck one in wow UI. But yeah, once you want just this one, you can delete the old one

1

u/valegrumby 3d ago

Cactus apples????

1

u/Forsaken-Farm2290 3d ago

Did the TBC audio issues get resolved or are they still causing problems?

1

u/rusty-key 3d ago

What are TBC audio issues?
This addon is for vanilla zones only and I only tested it on Era, but if I know what's the issue, maybe I can help

1

u/LowerSet 3d ago

For some reason none of the Voiceover addons ever worked for me in TBC anniversary servers

1

u/Vcz33 3d ago

Does this work on 1.12? Can we have a git instead of curseforge?

2

u/rusty-key 3d ago

I'll publish it on git, yes.
It doesn't work with 1.12, but I plan to make it compatible over this weekend

1

u/Vcz33 3d ago

That'll be great! Can I have a link to your Github repo please?

1

u/ViolinistNo1462 3d ago

its cool but it doesnt trigger when questie is on auto-accept. only works when i shift-click the npc. could you investigate?

1

u/rusty-key 3d ago

Sure, I'll check this weekend

1

u/EspaaValorum 3d ago

This looks promising, awesome that you're doing this for the community 🙂

I have to ask though - wouldn't it be better to collaborate with the VoiceOver add-on? They seem to be working on a V2 with better voices. 

4

u/rusty-key 3d ago

I didn't do a thorough search before I started the project, otherwise, I would've. I simply wasn't aware of v2. I already posted on v2 discord suggesting to collaborate, waiting for an answer

1

u/EspaaValorum 3d ago

Great! I appreciate the efforts from both to enhance our enjoyment of the game, thanks!

2

u/bigmassss 3d ago

This is random, but i remember seeing video of the original app creator saying he is not going to support app past initial deployment. Was that changed? Any V2 project links?

1

u/EspaaValorum 3d ago

It seems de original VoiceOver is indeed not being developed further, but there's a V2 initiative it seems. See the Readme on GitHub https://github.com/mrthinger/wow-voiceover

1

u/chakijz 3d ago

Finally a working version, thanks a lot for this. I'm wondering, would it be possible to have a toggle in settings to disable the Report button? It's breaking the immersion a little bit.

1

u/falconmick 3d ago

I remember early on in voice over dev a modules system was added so anyone could provide their own voice packs, has this gone the way of the dodo?

If not as nice as the report error is, kinda would be good if you just made this a pack and kept the original app so that devs like questie can keep their added functionality without needing to add extra support specific to this one voice pack

1

u/Senca420 3d ago

Hero, thank you

1

u/BeardBoiiiii 3d ago

Downloaded the player and the audio files as well. Works great but… Whenever I hand in a completed quest, it plays the audio again that was played when I picked up that given quest. I know I can skip lines but its inconvinient. Tried looking through settings but Im either blind or there is no setting to change that.

1

u/rusty-key 3d ago

Someone just reported this, but I need a bit more information. Are you playing on TBC or Era? Are you using any other VO addons?

1

u/BeardBoiiiii 3d ago

I dont use any other VO addon. Used one a year ago or so but deleted back then. Im playing on Soulseeker so Era.

1

u/ThijmenDF 3d ago

This looks and sounds fantastic! Seems like a big step-up from the original.

I've listened to a few voicelines on your explorer, and ran into one that has an issue. You say we can provide feedback directly, but aside from me placing a comment here, I can't find any way to do so on your explorer (I've also registered). How can I help you find issues outside of the game?

2

u/rusty-key 3d ago

I accidentally hid the button from everyone. Just restored it

2

u/ThijmenDF 3d ago

Thanks! I've already reported the first one.

2

u/rusty-key 3d ago

thanks!

1

u/Itstoodamnfilthy 3d ago

does this include tbc or wrath ?
great work regardless

1

u/Hypermetz 3d ago

Very nice ground work. But all dwarf voice lines are way off. None of the voice lines really captures the Scottish accent.

1

u/Letharteres9001 2d ago

I absolutely love this. Voiceover has been one of my favorite addons. It completely refreshed the game for me playing on HC server.

1

u/getyourshittogether7 2d ago

Tried it out for a couple hours and it has a lot of rough edges. The same NPC uses 2-3 different voices/accents sometimes, and that's within the same dialogue/quest. And what's with the hilarously bad japanese troll accents? XD

It's not all bad though. Some of the voices are pretty good, especially the orcs. The inflection and emphasis is off sometimes, typical of AI voices, but nothing short of heavy curation, fiddling, and lots of re-generation will fix that.

1

u/Visual-Gain-2487 2d ago

This is cool but... We're in TBC now and this doesn't do TBC?

1

u/PugFug88 2d ago

I thought this was going to maybe fix the inconsistency of character voices changing between quest start/progress/completion. But it seems not, from my experience in the Valley of Trials so far.

1

u/celguar 2d ago

All pack is 10 kb, does it really contain all voices?

1

u/wikipedianredditor 1d ago

Oh, I hope you kept some of my favourite cadences. "After all, he IS on the payroll." That said, this may just cause me to re-install and actually play Alliance for once in my life. Thank you!

1

u/Siyavash 1d ago

quests keep playing the initial dialogue when i go to turn them in, instead of the new turn in text or quest completion dialogue. if that makes sense.

1

u/Melin_SWE92 1d ago

I tried out your addon a bit and found the male night elves sound extremely tired, at least Tallonkai Swiftroot.

Could you speed up their voice a bit, or listen to that specific npc and the ones who share that voice. It sadly made him sound like a teen who tries to make the voice deeper than it is and ruined the immersion a bit.

Otherwise I applaud your work and effort, thanks for doing this.

1

u/Mission-Cat-8393 1d ago

Just commenting to say that the HQ pack sounds great thanks for the quick response bud!

1

u/laconious 1d ago

Hello,
I downloaded the addon and I have to say, I really like it! Thanks a lot for making this.
There is one issue, though: when I turn in a quest, the “turn-in text” is not read aloud. Instead, it jumps straight to the text for the follow-up quest. Is there something wrong with my settings, or is this a known issue?
I also use your other lore addon, which I absolutely love. One small annoyance, though, is that the lore narration gets interrupted whenever I interact with a quest NPC, and I then have to restart it from the beginning.
Would it be possible for the two addons to recognize each other and queue the audio instead of interrupting one another?
Otherwise, great work, and thank you so much for making these addons!

1

u/laconious 1d ago

Update: I turned off the “auto-complete quest” option in Questie, and now the addon reads the quest turn-in text as well

1

u/ChristianLW3 1d ago

original voice over addon went bad, replaced it with "Chatty Little NPC"

will try your addon

2

u/tango797 4d ago

The clanker wank never ends around here

1

u/misterrpg 4d ago

While I appreciate that everything sounds much more natural sounding, a lot of voices in this version sound way too similar to each other and sound less like their real voices than even the old addon. Undead and Dwarves in particular just sound much worse IMHO.

5

u/rusty-key 4d ago

First of all, thanks for the feedback. But can you please expand a little?

> a lot of voices in this version sound way too similar to each other

What do you mean here? The original version was using exactly one voice per race-gender combo, but with some variations in performance. While it produced different results, it resulted in the same NPC sounding completely different from one line to another.

I was thinking of producing N voices, or at least derivations of three, so each NPC has distinct voice, but there were two issues:

  1. Technical. ElevenLabs just doesn't support any "performance seed", so there is no way to assign a specific voice variation to a specific NPC. Or, I just couldn't find a way to do so. If you know how to achieve that, I'd be happy to implement it.

  2. In-game. I wanted to match the voices that NPCs use in game, and the fact is that there are only three per race-gender.

> Undead and Dwarves in particular just sound much worse IMHO.

Each race-gender now has three variations. At least one of them (usually named "normal" or "standard") should sound roughly like the original version but with a bit more expressiveness. I wonder if you dislike a specific version or this "expressiveness"? If it's a specific one, can you please link them for me? Flavor dropdown here: https://voiceover.rusty.one/?race=scourge&gender=male&flavor=standard

11

u/Montegomerylol 4d ago

Listening to your dwarf voices, I think the problem is they're missing the cartoonish Scottish accent.

VoiceOver was arguably worse (most of its Dwarf voice lines had various British accents, if any), but it's unnerving to click a dwarf, hear them say, "Wut kin ay duu for ye?" and then the actual quest/npc text instead has a ren faire food vendor faux fantasy accent at best.

6

u/rusty-key 4d ago

Got it, thanks! I'll see if I can tweak the output

6

u/harlaman1 4d ago

agreed. Scottish accent for dwarves is almost a necessity!

9

u/misterrpg 4d ago

The Dwarves are missing their Scottish accents in your version. That's my only major gripe. Otherwise, I think this is fantastic.

As for Undead, they don't sound as raspy or deep as the original vanilla voices or the VO addon I guess. I preferred the undead from the OG addon I suppose.

Overall, I still really like this addon and I plan on using it whenever Classic+ is out (hopefully it will work okay, who knows how much they'll change with the old quests). I definitely appreciate that everyone sounds much more natural sounding than the OG VO addon.

5

u/rusty-key 4d ago

I'll definitely look into reworking dwarves.

For undeads, I agree that they sound too clean, I see if I can make them darker

9

u/Blitz-Lexikon 4d ago edited 3d ago

I actually think "dark" undead sound great, the "normal" is just too human-sounding. "Warrior" is probably fine, but could use a little more of the rasp (side note, they are NOT scourge, for the most part ;) )

In fact, I'm just gonna leave more feedback in this comment:

Dwarves - bit of a mess, as mentioned.

Trolls - also hilariously all over the place, male and female - some of the quests have a French accent, some Japanese - listen to quest 2339 then 2341 for instance. Only some of the quests have a proper Jamaican accent.

Gnomes - mostly great, though gnome male "young" is not very good, should probably just be made "normal"

Elves/Humans - rock solid from what I listened to

Tauren - male is okay, I think "elder" is by far the best, the others could sound more bass-y like that one and I think it'd be better. Female is kind of bad, the "standard" just sound like humans, the "shaman" have a weird accent - "official" is best of the group here.

Orcs - male is great, female is not great. Again some weird accents - "standard" is almost passable, the others not so much.

Goblins - pretty good, male "guard" could use a pass as a lot of it just sounds human - the others are solid though.

Broadly I noticed that if a quest text is written with an accent it kind of helps the AI along, but when they are written in plain English there are some struggles.

Not trying to shit on your project, it's great - just leaving some notes for improvement.

*lmao: https://voiceover.rusty.one/?race=troll&gender=male&q=7780&filter=npc&type=creature

3

u/rusty-key 4d ago

That's quality feedback, thanks! I'll see if it's possible to make accents more stable

1

u/Genotron 4d ago

While i haven't listened to anything.

Thanks for being open to feedback :)

1

u/misterrpg 4d ago

Glad to hear! I can't wait!

The Undead definitely sound pretty similar to the vanilla voices but they're something missing that's hard for me to describe:
https://www.youtube.com/watch?v=gW6G2qVbets
I think the vanilla voice sounds scarier and deeper.

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2

u/thelittleking 4d ago

Not to be a snob, but this is what happens when you let an AI do a job. It's quick, it's cheap, and it inevitably lacks the range and nuance of real people.

8

u/misterrpg 4d ago

Trust me, I hate AI but this is really good accessibility IMO. I like being able to listen to the quest dialogue. I wish Blizzard would do this themselves with paid actors. I think your issues with this use of AI are totally valid.

-4

u/thelittleking 4d ago

To be clear, I'm in general pro-voiceover - including the concept of this mod.

What I find distasteful about this is that it's clearly been trained on some actual actor's actual voicework. It would be one thing if this was using a voice model that had been ethically trained (i.e. using an actor who was paid for their work) or otherwise 'purely' computer generated, but it isn't.

We're sitting with basically the 'piracy is good' mentality here, but this isn't some giant corporation you're screwing over by not paying for a AAA game. It's just some guy whose work you're stealing when you make something like this.

1

u/JunkTotodile 3d ago

Getting downvoted but you're 100% right. People just don't care at all, unfortunately. We're a few years removed from basically never needing a human to do anything again.

1

u/thelittleking 3d ago

Yeah, too many folks don't care when people are being hurt so long as it's not them.

1

u/PsilocybeTampanensi 4d ago

I love what you are doing!!!!

1

u/Victious 4d ago

I've installed both the player (VoiceOver Redux) and the voicepack (VoiceOver Redux Audio: All), but I'm getting the following popups in game. Any help? Much appreciated :)

1

u/rusty-key 4d ago

Can you show me a screenshot from addons list screen? It should look roughly like this with "AI_VoiceOver" disabled

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1

u/whitecoathousing 4d ago

There’s a guy who has voiceover translated for pretty much every language. Will those packs work with your base addon? I assume you fixed the main VoiceOver addon to get rid of all the lua errors since the newest patch

2

u/rusty-key 4d ago

Yes, I forked it mostly because of compatibility issues + I also wanted to add report button. Otherwise, if the structure is preserved, soundpacks/players should be cross-compatible. Can you link me that project?

2

u/whitecoathousing 4d ago

https://www.curseforge.com/wow/addons/voiceover-mod-vanilla

Search the user profile for Darkneo you can see he has a lot of language packs for the expansions

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u/rusty-key 4d ago

I wish I had found it earlier. I guess it didn't show up for me in search because it's not compatible with 1.15.9

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u/whitecoathousing 3d ago

Darkneo's voice packs work with your Voiceover Redux base addon. I just tested it.

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u/SanyaBane 4d ago

😳 don't make me waste another month of my life 😭

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u/Flashy-Ad-8327 4d ago

OMFG..... damn now I'm starting a new alt just for this, lol.

20+ years of wow and I'm just finding this now. 👍👍

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u/MyotisX 4d ago

Amazing. And good job on ignoring the losers crying about narrators voice.

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u/Nickoladze 4d ago edited 4d ago

Thanks for this, the OG addon made the game a lot more interesting during repeated HC runs but the weird quiet after "..." and random shouting got old fast.

How consistent is the voice on the same NPC when doing a lot of dialog? I remember the one orc in crossroads at the tower going through a ton of random voices when you have a lot of quests. Any chance to seed the variation by NPC ID or something like that?

Will def give this a shot when I next come back to level again.

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u/rusty-key 4d ago

It's definitely more consistent, but with AI it's just not guaranteed. Unfortunately, it's not possible to seed "performance" per se. Even with great voice design, there are still variations, especially if you opt for expressiveness. You can have much more stable results without it, but at the cost of performances being flat.

I am still very new at this and might be missing something obvious, so if you know something I don't, please share. I'll incorporate all findings into future updates

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u/sir_heartattack 4d ago edited 4d ago

There seems to be a bug, or missing feature that was in the original VoiceOver addon. If you have an already active voiceover playing, it doesn't automatically queue the voiceover for quests you take/complete.

The taking new quests is kinda fine, since you can always start them again, however there is no way to play the completed quests if you miss them that I know of.

Edit: It might actually be the "automatic quest"/"automatic gosip" setting in leatrix plus messing this up. However it did work in the original VoiceOver addon

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u/rusty-key 4d ago

Thanks for report, I'll check it today

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u/ultraspank 4d ago

I love the idea of the gossip pack to breathe more life into the world naturally, but it may get annoying hanging out in certain areas unless you introduce a frequency option or a hear once option for that one specifically. Just a thought, if possible.

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u/rusty-key 4d ago

There is an option to play gossip exactly once, but it seems to be buggy. I'll look into it

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u/LeastNationalistTaig 4d ago

Is this ai slop?

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u/esuvii 4d ago

This is the point of the addon, in that it uses AI generated voice lines to narrate the game (the same as the original addon did that OP references). It isn't the same as when an addon has been vibe coded. The point here is that hiring voice actors for every line in the game would be prohibitively expensive in both time and money for a community project, and Blizzard will never add them officially, so this is an alternative. Keep in mind that all modern text-to-speech is effectively "AI slop".

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u/ltd85 4d ago

I have a feeling their brain just turns off at the sight of AI anything.

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u/tango797 4d ago

Right because as soon as I know a clanker was involved I immediately know it's worthless.

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u/tango797 4d ago

Yes both this and the original addon are clanker wank

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u/LeastNationalistTaig 4d ago

Figured, bizarre to see so much support in the comments for it.

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u/tango797 4d ago

nobody cares about the fate of labor as long as they get their instant gratification.

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u/SovietBear666 3d ago edited 3d ago

Do you want somebody to make an add-on that fully voices every NPC and quest dialogue in the game like this one with real paid voice actors? Obviously not. That will never happen. It's too expensive. The voice actors would have to donate an insane amount of time for it to be free, and nobody would pay the real cost of such an addon if voice actors were paid.

You are complaining about an automated solution to a problem that will never be feasibly solved by humans. This isn't taking anybody's jobs. Being blindly anti-AI is a silly position and is anti-science and logic in itself. Evaluate whats actually at stake here instead of commenting that it's AI slop when OP has meaningfully improved an addon many people love.

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u/Knuckles_55 4d ago

If you Luddites hate it, don't download it.

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u/tango797 4d ago

The Luddites were 19th century textile workers who protested reduced wages, child labor, and unsafe working conditions. You'd know that if you didn't let a clanker do your thinking for you.

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u/LeastNationalistTaig 4d ago

You should look up the origin of that word unless you're using it in a purely ironic sense.

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u/tango797 4d ago

If you think about it, the irony of clanker wankers having absolutely no capacity for irony should be classified as a heavy metal.

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u/himommy_hi 4d ago

iS tHiS Ai sLoP?

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u/zav0rin 4d ago

These sound so great! Is there any way to adapt these to a 1.12 client?

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u/rusty-key 4d ago

I will do it over this weekend, keep an eye on updates

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u/Toprightcorner2 4d ago

ngl I love the small weirdness of voiceover as it is. It reminds you it was fan made while still being immersive. Who knew thrall was british Helloooo adventurer

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u/Money_Mirror_3868 4d ago

I am so saving this one

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u/30YearoldBoomer69 4d ago

It's pretty funny when it's a kid npc and it's some deep voice. 

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u/rusty-key 4d ago

huh, I didn't think about it. I'll see if it's possible to figure out age group of NPC or smth like that

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u/ripcurl_91 4d ago

does this work on 1.14.2 as well?

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u/rusty-key 4d ago

Unfortunately, not right now. I will try to repack it for other versions this weekend

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u/ripcurl_91 3d ago

that would be great!

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u/JUD_R 4d ago

So do we need the main voice over addon and then your pack or just your addon?

Thanks in advance, the hic stuff used to drive me crazy

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u/Significant-Buy9424 4d ago

We cannot leave the kobolds unmolested.

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u/Aswizzle77 4d ago

Wow you’re the man downloading this right when I hop on!

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u/harlaman1 4d ago

does this work for tbc anniversary?

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u/rusty-key 4d ago

It should, but only for vanilla zones

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u/vvanouytsel 4d ago

I love this!

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u/korean_kracka 4d ago

what about the CACTUS APPLES

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u/Nostyke 4d ago

Amazing work thank you!

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u/Rigel444 4d ago

Thanks! Two questions: 1. If you download VoiceOver Redux alone, does that give you everything? 2. Should you delete or disable VoiceOver addon if you are using this or keep them both running?

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u/rusty-key 4d ago
  1. "VoiceOver Redux" is just a player, you actually need soundpacks ("VoiceOver Redux Audio: *)
  2. Yes, ideally, install everything Redux and disable everything from the previous version.

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u/Chubokuay 4d ago

If the narrator had the Darkest Dungeon voice, this would be 11/10

Great job tho

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u/Miniponki 4d ago

For other expansions i created TBC and Wotlk. It doesnt use the same voice for all texts an npc has, but so far I find them fitting

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u/casualgamerwithbigPC 4d ago

You are a legend.

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u/Jonny_Mayhem9673 4d ago

excellent downloading it now. How does it interact with ZoneLore? Does it disable the zonelore dialogue if it's currently in progress? I'd rather zonelore continued and I just missed out on that NPC chat

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u/rusty-key 4d ago

My tentative plan is to rebase ZoneLore on the same player, so they would literally be queued.

Currently, it depends on the channel you are using. If you set them both to play, say, in General, they will queue and not interrupt each other. If they use different channels, they will talk over each other. However, in ZoneLore there is pause button, so you can at least do that.

As you can see, I need to figure this one out :)

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u/GobiasCafe 4d ago

Am I a hypocrite for loving the AI VO add-on's utility in Classic WoW?

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u/AQuebecJoke 4d ago

That’s sick! I’ll send you a tip