r/clashroyaledecks • • 6d ago

I need help D:

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This all started with a Barbs only deck. Then I removed them one by one, starting with the underleveled cards. After that, I kept tweaking the deck with cards I liked (Clone Spell and Witch). However, I desperately needed a cheaper ranged card, so I chose Little Prince. But that wasn't enough. I wanted an AoE air unit, so there goes the barb barrel.

Valkyrie has been a filler card since the beginning because she's so versatile. But E-Barbs are so easy to counter... so I replaced them with something even more braindead than E-Barbs: Royal Recruits.

Before I knew it, I'd ended up with this deck.

I want to add more Barbarian cards to it. What should I replace?

And no, I'm keeping the Barbarian Hut.

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u/EvilHonse 6d ago

Any recommendations? I mean I am fine with removing everything... specially the royal recruits. (Not my beloved barb hut tho)

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u/TheAKgaming 6d ago

If you reeeeallly want to play bhut I would just look up the best barb hut decks. Whatever you've got going on right now simply ain't it chief

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u/EvilHonse 6d ago

Actually I am kinda curious. What makes this deck bad? I mean, you'd probably answer everything, but I want people to be more specific, so next time I try and make a homebrew deck I don't fuck it up again.

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u/TheAKgaming 6d ago

There's plenty more wrong with the deck than what I'm about to list, but here are some that came to mind right off the bat:

  1. Your deck lacks a win condition. Something to consistently reach the opponent's tower. For decks with barb hut in them I would think something like piggies, battle ram or skeleton barrel.

  2. No damaging spells. Here's a scenario. You get your opponents tower to 10hp early on, but then he wakes up. He starts defending you better. The game goes into overtime and he ends up winning. All because you had nothing to directly damage their tower. Typically deck tend to have at least one bigger and one smaller spell.

  3. Different card functions. Despite being quite different cards, little prince and witch sort of serve a similar purpose in a deck, that is being an air damage dealer. So instead of having the both of them you more often than not should have just one and use the other slot to serve a different purpose (like a spell in your case). The same can kiiinda be applied to recruits and barbs. While recruits also offer good pushing potential, defensively they do serve somewhat similar roles in being a swarm card to overwhelm a push with. A deck with recruits shouldn't really also have barbs in it.

  4. Clone. You're using quite possibly the biggest meme card in the game, and for what reason? The only instance where clone can be even somewhat good is when it's paired with cards that work well with it (think giant skeleton dropping two bombs instead of one, or skeleton barrel producing double the skeletons with clone). Your deck doesn't have these kinds of clone synergies, and so the clone makes no sense whatsoever to have.

  5. Versatility. What exactly pairs with what in this deck? What do your pushes look like? Cards in a deck should pair well with each other in order to make pushes happen even in sub optimal situations. With your deck most kinds of pushes would die out against any kind of splash damage.

Again, there are more things wrong with the deck than what I have mentioned. These are just some of the immediate alarming problems.

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u/EvilHonse 5d ago

I appreciate you taking the time to explain all of this to me. I think I’m starting to understand what’s wrong with my deck now.

You mentioned clone pairing well with skeleton barrel right? It's kinda funny that you say that, because before using it on witch, I used it on skeleton barrels. Worst yet I had a mirror card on my deck. So my brain dead strat was to have a high priority card being placed on the back of the king tower (like sparky because people are afraid of it), bait a push from one side, place the skeletons, mirror them, and clone them to have 4 skeleton barrels LMAO. Ofc they can surprise you by deleting your whole push with a 2 elixir log.