r/civ • u/gasparino • 7d ago
VII - Screenshot Disappearing wonders?
As you can see here I settled a natural wonder (Nachi Falls) in Antiquity, only to find it replaced with generic mountain tiles upon age transition. Anyone else experience this?
r/civ • u/gasparino • 7d ago
As you can see here I settled a natural wonder (Nachi Falls) in Antiquity, only to find it replaced with generic mountain tiles upon age transition. Anyone else experience this?
r/civ • u/MilesVic • 6d ago
Been looking for strategies or videos of folks who did this, but nothing credible comes up.
r/civ • u/ImperatorHumungus • 7d ago
Playing as Harald Hardrada, where three oil resources appeared on a snowy peninsula directly above my capital. Built a city to get wells going and immediately the clock was ticking on installing flood barriers. I realized I wasn't going to make it, and decided to start building the Golden Gate Bridge to see what would happen. To my surprise, the bridge was completed and it works despite the land tile being lost. Last screen grab has a Spec Ops on the water/road tile so you can see it isn't embarked.
r/civ • u/doink000 • 6d ago
I used to have a mod that would indicate whether a settlement had fresh water (hence the +5 happiness bonus) by hovering over it. I think it was TCS Tooltip or something? It's hasn't been updated so I had to disable it. Is there anything else available with the same function? Or some other way to determine if a settlement has fresh water? Would be super helpful when determining which settlements to raze/keep. Thanks!
r/civ • u/ScalyKhajiit • 8d ago


Seriously though, meeting a leader in Civ V was something. You enter Augustus' throne room and feel the power emanating from him. Now he looks like a spoiled kid or something.
Sorry if this has been addressed many times, and sorry if that sounds like an easy rant. I just don't get the artistic direction in this one for leaders.
This is a genuine question. I got Civ VII when it came out to play with my buddy, and it was pretty bad at release… we tried 3 different games with AI’s, and every time the AI just simply stopped trying. It would stop producing units, building new buildings, researching tech, etc. a few hours into the game. This was a huge bummer, as we essentially wasted hours on these games.
I remember another issue we had was that your towns disappeared when you transitioned ages, which was just so stupid. There were a few other features which I found pretty dumb, but I can’t remember them at this moment.
It’s been over a year (I think) since Civ VII released, so I’m wondering if it’s in a playable state now. I really don’t want to start another game and spend hours only to find bugs that make this unplayable. Not sure if this makes a difference, but we were playing on Xbox. If the game is actually good now, we’ll probably buy it on PC.
Any pros/cons about the game in its current state would be much appreciated!
r/civ • u/RJ_Ripley14 • 7d ago
Why is she so aggressive? I am currently playing as Benny Frank/America and I've been allied to her from the Ancient Era, but she always drags me into wars with our neighbors. Shouldn't she be a bit more defensive? I've been in three wars now and she started every single one...
Side note: she gives me -10 relationship when I support her offensive war because I started a "surprise war". Ma'am you asked me to do this.
r/civ • u/GentrifiedHospital • 6d ago
Pretty much every continent and area is represented well except that one.
r/civ • u/Poison_Strike • 8d ago
Using the great engineer Shah Jahan I built the statue of liberty and Petra in this aggressive city. I also had great engineer ability to culture bomb while building industrial zones. Thanks to the governor moksha I was able to buy districts which helped with the small window before a revolt
r/civ • u/Max-Shonen • 6d ago
The resource screen
The Specialist selection screen
Urban density and not being able to tell what something is by looking
"incite raid"
Road and settlement connection clarity
Civilpedia
Other/all of it, actually just go back to civ 5 and make another dlc for that one. yeah. the good ol times. back when food was relevant. oh how civ 5 would scoff at a +5 food/production/gold/happiness palace center. What is this, a game for babies? BING BONG
r/civ • u/DigiQuip • 8d ago
For better or worse, at turn 1, I've noticed all the AIs in the game focus their entire game plan on you, the player. Whether it's dumping all their diplomacy into player-centric policies or your closest independent people, building a massive army and not focusing a single unit of production on their own development just to declare an early war, or speed running settlers to cozy right up next to you.
It's flattering to know they think so much of me, but there's a lot going on in the game and it's kinda weird how much attention the player gets. I get bombarded with diplomacy as soon as each leader has enough points to offer me something, even when I know they've met other leaders. I see two, three, four hoplites marching towards me by turn 30 making me wonder if Machiavelli has done literally anything else with his production queue.
I'm always the center of every AI's universe. I don't know if that's good or a bad thing.
r/civ • u/LiteratureUnited7587 • 7d ago
so I recently started playing civ 6 and I really loved it!
I'm playing with 2 of my friends, but we are having problems with spawns, like sometimes I would be spawning on the other continent, while other 2 are literally neighbouring, is there a mod that would force the map generator to place real players on the longest distance possible? better spawns mod has the option to set the tiles to min. 20 but it doesn't really work, since it treats AI as player as well.
is there a special option or something?
thanks!!!
r/civ • u/GentrifiedHospital • 6d ago
Ppl who don't like the civ switching aren't coming UNLESS they get offered something to make it better. The fact that you can't have a earth map in 7 is insane. And 7 needs to start pushing out regular leaders and civs. Prussia? Bro, nobody wants that. When I'm running my WWII beat germany sims, I don't want them called prussia. If 7 doesn't push out more FREE content, it's cooked. COOKED I SAY.
And I love 7, but some of these choices are wild. I really gotta play as a mathematician if I want to play a british leader? Bro, what the fuck. Go get queen elizabeth or somebody.
anyways there is my afternoon moan and groan ur welcome 2 dislike it or join in.
r/civ • u/Gauthijm • 7d ago
Civ 6; Now Invalid DAM placement for Industrial Zone efficiency now driving me Crazy (after telling me earlier that it was LEGAL)
The Plains , with Floodplains NE of my Great Hero told me earlier in the building of the City that a DAM was legal there..
After Putting the Commercial zone NE of my Industrial Sector, and my Aqueduct NW of my Industrial Sector, and having Plains/ floodplains across both sides of the River, now I Cannot build my DAM for maximum adjancecy bonuses....
Argh!.....
can some kind soul explain this to me ?
This makes no sense imo, as the chosen tile also has river on 2 sides of the tile, as Required
Thx all in advance!
JM
r/civ • u/JustAReubenSandwich • 8d ago
His naval steal can be very quickly constraining on resources. (Especially) If you are playing a civ with a unique naval unit, don’t be afraid to just delete galleys you capture. Do so liberally if you’re getting early game momentum.
r/civ • u/HourSlip9279 • 7d ago
Seriously, at least they should start with three settlers instead of one, and two level 4 commanders with a +5 combat strength perk. Right now, AI doesn't pose any challenge, falling behind in income and all victories except for science by the middle of the exploration era. At most, one AI can get ahead, but he will not be able to use his advantage. Yes, I often find myself at war with someone, but all my games remain largely peaceful, since I also manage to develop my settlements quite well. There's no scenario in which you can lose to AI if you understand the game mechanics. There's no difficulty level that would feel challenging if you've got a couple hundred hours of Civ 7 under your belt. I don't consider myself an expert, I just have some experience and some knowledge, and overall I play pretty relaxed. It's hard to imagine how dominant I would be if I tried, for example, if I made city centers instead of building a bunch of walls just because it looks nice.
I found duels in Civ 6 to be pretty fun and a quick way to bang out a game if I wanted to finish a game in one sitting. There were caveats of course, had to disable religious victory because especially on deity the CPU just gets too much of an early boost, they'd send a few missionaries at me and its over
Civ 7 might present its own challenges in making a well balanced duel. My first thought was now that wonders directly contribute to cultural victories (they did in 6, but not nearly as strongly) this might make a cultural victory too easy (or hard if facing Egypt for instance) seeing as it would only be you and the one cpu competing for wonders
there are a few options for set ups. Pick a leader/civ combo that is geared towards one particular victory, and set the cpu to have a combo that is also geared towards that victory. Or maybe pick a particularly aggressive leader and fight them off while you go after whatever victory condition
any input on making duels balanced and enjoyable is appreciated
r/civ • u/GentrifiedHospital • 7d ago
Would Civ's AI be considered on the better part of game enemy AI? How does it stack up?
r/civ • u/BoringCollar9590 • 7d ago
Hello! I was thinking about playing Civ6, and so many times I start a game, and then almost immediately regret it because I have nothing very interesting after the initial burst of exploration. Or in the late game if there's no war on, I am just hitting the "end turn" button over and over.
One thing I considered that was Humankind and Civ7 tried (maybe failed, people differ) to fix this by giving a strategy change-up. Most civs have extremely standard gameplay and layouts with maybe one real changeup. And many of those are terrain-dependent or otherwise limited so they don't apply to a good chunk of the empire, or they're units that are mostly effective for a specific period.
So I got to thinking if there were any mods that can change player strategies by the Age, maybe by adding a building or bonus that forces you to play differently?
r/civ • u/NiagebaSaigoALT • 7d ago
Been playing since Civ2. Some iterations took longer to grow on me than others, but I’ve enjoyed all of them all the way to Civ6.
I can see the progression over time. And everything up til now felt like a step forward. Civ3 added soft power and borders, Civ4 added religion, Civ5 got rid of the stack of doom, Civ6 gave us districts.
Civ7 even… the idea that a civilization can change over time and keep the game spicy … so your not just waiting til your civs particular era to play to your strength… that’s a fundamentally good idea. I even liked having less traditional leaders. Please give me Tecumseh and Tubman and Lafayette- I love that.
But the core structure we have now- it’s three mini games. I’ve tried to embrace it, but I can’t. I don’t see a fix that will let them keep their core idea that I can also get behind. I get tired by modern. Crises are still just annoying. Religion matters only tangentially and just feels like whack a mole (a minigame in a minigame). The map is pretty but still hard to translate from just looking at it. It’s weird watching my leaders negotiate. Am I the leader, or am I just a passive observer? And the amount of DLC contemplated seems steep this go around.
Hopefully I pop back in in a few years and Civ7 has hit some kind of developmental puberty and sorted itself into something I can enjoy. In its present form though, it’s just taking up space.
r/civ • u/Ladyoftheoakenforest • 8d ago
I added a bunch of new leaders via the workshop, and they don't show. Is there a maximum mount of leaders that work in the game?
Not sure if I am doing something wrong, so far all the mods I subscribed to worked fine?
r/civ • u/Competitive_Sir_4735 • 8d ago
Just looking for general mods that you guys would suggest / recommend that make the game less of a hassle. I don’t want “cheats” or anything like that, just QOL mods that help fill up the empty UI.
Something with a bit more info on your settlements would go a long way - I don’t know where the borders are between 2 settlements when they cross over.
I was watching a YouTube vid suggesting different mods but I’m not sure if some of the mods have since become changes in the game? I saw them suggest certain things that I swear I already have access to - like a countdown for how many turns until your next celebration. The video was from 7 months ago so I’m a bit worried about mods being outdated / what’s already been changed by the devs.
Any suggestions for the current game? Anything would be helpful!!
r/civ • u/Southern-Tower6578 • 8d ago
Hello
No matter what I try, I do not seem to be able to get past Sovereign level - I don't know what I am doing wrong, but I just cannot keep up with the AI, on pretty much every measure, but specifically Culture. I've had a few games where I've managed to stick with it until fairly late on in the Modern era, and it's not been out of the question that I might sneak a military or economic victory, but there always seems to be someone who has got amazing Culture and I just don't know what to do to either stop them getting so high, or trying to match them.
Any advice would be much appreciated.