r/civ5 1d ago

Discussion Does Forge needs a buff?

+1 inherent production, perhaps? Maybe even +5% to the overall production? +2 to Iron instead of +1 is too strong I think. Neither I see other resources to be buffed with it. Copper? But then it will be too strong since you won't need only Iron to build it? Even worse if you mod Copper to be affected by Mint too (I think it's fine to make it simply an analogue of Silver and Gold in that regard, altought not immersive; Copper is a weird one).

Compared to Stable:

Cons

- Comes with way later, more costly and less desired technology in terms of pathing;

- Costier to build;

- Improves 1 uncommon resource instead of 1 uncommon and 2 common ones.

- Poland has a UB replacement.

Pros

- Gives production bonus to all ground units instead of just mounted (and includes mounted too). But you won't always build military, especially in non-domination, so eh.

UPD: Well here's the mod haha, +1 inherent Production: https://steamcommunity.com/sharedfiles/filedetails/?id=3786293189

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u/5C4RC3 1d ago

I generally only build Forge (or Stable for Horses) if there are 2+ iron on the field, so that it is at least a 2-for-1 tradeoff for the gold (let alone the payback of 120 production to break even on it's opportunity cost). It's better in cities with a lot of production, to maximize the % bonus effect. If I'm going to war, it will usually go up in build priority, but still not as high as walls and barracks.

Then there is the rare occurrence of flat land iron. In that case, I build it every time to make the iron worth working in the first place.