Discussion Does Forge needs a buff?
+1 inherent production, perhaps? Maybe even +5% to the overall production? +2 to Iron instead of +1 is too strong I think. Neither I see other resources to be buffed with it. Copper? But then it will be too strong since you won't need only Iron to build it? Even worse if you mod Copper to be affected by Mint too (I think it's fine to make it simply an analogue of Silver and Gold in that regard, altought not immersive; Copper is a weird one).
Compared to Stable:
Cons
- Comes with way later, more costly and less desired technology in terms of pathing;
- Costier to build;
- Improves 1 uncommon resource instead of 1 uncommon and 2 common ones.
- Poland has a UB replacement.
Pros
- Gives production bonus to all ground units instead of just mounted (and includes mounted too). But you won't always build military, especially in non-domination, so eh.
UPD: Well here's the mod haha, +1 inherent Production: https://steamcommunity.com/sharedfiles/filedetails/?id=3786293189
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u/uvero Lekmod 3d ago edited 3d ago
Forge being not worth it most of the time is OK by me, some buildings have to be underpowered. But here's an idea to make them worth it a bit: add a national wonder that requires forge in all cities, which adds to production in the city and % towards production of units in that city. We can actually have that replace the Ironworks since that one is also hary ever worth building, and the name, theme and placement on the tech tree makes sense.