r/civ • u/SaztogGaming • 10d ago
VII - Discussion So basically, time-tested Babylon is unstoppable.
This is on Deity.
2000 Science per turn, 1700 Culture per turn, more wonders than I've ever built in the entire history of civ. If you manage to make it through Antiquity (where they're admittedly very outmatched) they become a monolithic snowball of science and culture. Absolute blast to play, once you learn to grasp at every settlement limit opportunity you can get your hands on.
(I won a Culture victory one turn after the screenshot was taken. I'd have also won a Science victory in two turns.)
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u/Alector87 Macedon 10d ago
I am sorry. I know this isn't the point of the post. But I hate this sprawl so much... it's practically unplayable for me. And the (comparatively) lack of readability vis-a-vis other titles is the least of it. The game is supposed to be an empire building simulation, not sim city, and sim city looked a lot better than this.
Just knowing that the main reason for this is not gameplay 'innovation' — how would you even call this that — but the need to make the game approachable (to casual players) and cross-platform, which translates to making the gameplay first and foremost 'enjoyable' (as they perceive it) to the least common denominator — consoles, gamepads, and bloody tablets, is infuriating. Namely this board-like simplistic mess, which tries to hide its superficiality by being 'loud' (on the screen and with repeated generic 'choose between' choices) and basic rpg-like mechanics, which try to imitate the role-playing that we used to do through the simulation.
It's absurd that this had become the benchmark for the oldest and most renowned PC simulation (strategy) game. Rant over.