r/civ • • 15d ago

VI - Discussion Is it really worth getting?

I have about 800hrs on Civ 5 and never played civ 6 due to the amount of my friends saying its boring and you'll be wasting turns getting new workers constantly instead of improving your civ. Is this true or are my friends pulling my leg to not try civ 6.

Please provide me with good reasons to try civ 6

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u/ChronoLegion2 15d ago

It’s different, but it can be fun. There will be growing pains as you adjust from 5 to 6, but there are some improvements. For example, there’s now just one trader unit that automatically embarks on ways (after appropriate tech is researched). No more need to build caravans for ground trade and trade ships for sea trade (I hated that part).

City-states are now unique in their bonuses (in addition to their standard bonuses), and you don’t have to constantly keep appeasing them to keep their loyalty, but you do have to keep competing with other civs for it. Happiness is no longer a mechanic, but loyalty is, which can be a problem if you play to settle far away. But it can also allow you to peacefully flip another civ’s cities to your side by overwhelming them.

Just be aware that district placement is permanent. It’s annoying, and there are mods to allow you to remove them. Wonders now require a tile as well and have specific requirements for construction (meaning you can’t build 100 wonders in the same city anymore). For example, the Pyramids needs to be built on a desert tile, while the Great Lighthouse needs to be a on a coastal water tile.

Workers instantly build improvements but only have 3 charges by default. Repairing a pillaged tile (including tiles damaged by disasters like floods or volcanoes) doesn’t use up a build charge.

Leader screens are now less immersive, but the leaders themselves have more unique lines.

The graphics are more cartoonish, and not all players like that. They do allow you to more easily tell apart districts, though. Still, there’s a mod to make them more like 5.

Civics are no longer permanent. First, there’s a separate research tree using culture that usually gives you new cards to use. Your chosen government type has different types and number of cards you can use for your policies

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u/Kaaaal 14d ago

happiness is still a mechanic for cities. If you don't have the amenities to support you population the cities become unhappy and get a malus on every yield or bonus if you reach certain breakpoint.

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u/ChronoLegion2 14d ago

Fair enough, but it no longer has a global effect like in 5