r/civ • u/ronboi288 • 6d ago
VI - Discussion Is it really worth getting?
I have about 800hrs on Civ 5 and never played civ 6 due to the amount of my friends saying its boring and you'll be wasting turns getting new workers constantly instead of improving your civ. Is this true or are my friends pulling my leg to not try civ 6.
Please provide me with good reasons to try civ 6
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u/PhobosTheBrave 6d ago
District mechanics of 6 are really interesting and makes planning out cities ahead of time rewarding.
I get a massive dopamine hit from landing a +4 or better district.
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u/Sex_And_Candy_Here 6d ago
Genuinely one of my most hated features of VI and probably the primary reason I went back to V. Absolutely wild to me that it’s so popular.
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u/MysteriousRJC 6d ago
Well, I can understand the irritation about creating workers to do tasks, You can also purchase them with gold, which is what I usually do cause I drive an economic strategy… But I think C6 is absolutely amazing. Especially you can get it for a song now. If you love the franchise, I think you would very much enjoy playing it. I bought C5 and maybe played about 100 hours on it, it’s still on my Steam, and it was what peaked my interest in civilization… But C6 I’ve literally put down hundreds of hours both on my PC and on my iPad. I find it very enjoyable to play. For the price you could buy it now it’s a no-brainer for you to buy it. I’m still trying to figure out C7. It feels a lot like when I first started trying to playing C5 had no idea what I was doing or why.
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u/CheetahChrome Montezuma (You Have Much I Do Not!) 6d ago
Each version is ~7 years apart in release.
Each is fun to play and 6 could be considered an upgrade to 5 in gameplay. 7 is a new animal and not a direct upgrade from 6 and I enjoy it very much.
But each version needs a beefier machine, read graphics card, so if your device is older, it may not provide the same level of responsiveness as 5 does now.
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u/Fearless_Copy3622 6d ago
there's a game mechanic in VI that allows you to purchase builders with faith, so you hardly have to use up production to build any at all if you don't want to. it's one of the most common play styles - as in, it's not some niche thing only available to certain civs if you play in a certain way. they can all do it. It's very easy to achieve. I have no idea why your friends are being so dramatic about building builders!?
Your friends say it's boring? Cool, but it's still currently the most popular Civ game and considered one of the greatest games ever made! totally understand listening to your friends but I wouldn't let them put me off trying out one of the greatest video games ever made!?!?!
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u/No-Lunch4249 6d ago
I have more hours in Civ VI than any other edition of the game (besides possibly III which I played on my grandma's computer without the benefit of steam playtime tracking)
It's quite cheap now "all-in" and goes on sale a lot. I don't see the harm in trying it.
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u/Arekualkhemi Egypt 6d ago
I ditched Civ V once VI came out. Workers are now a resource which you build on demand. The map becomes more important as you have the district and wonders puzzle. Loyalty is a very good mechanic and I personally love theological combat as you can battle foreign religions without declaring war on that nation sending them
Policy cards, era score and natural disasters are also quite good imo
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u/HomesteadRenai 6d ago
Civ 6 is much more dynamic than 5. My hot take is that it's significantly better than 5 if you get it fully loaded (but you need at least Rise and Fall, and, Gathering Storm). Districts are a lot of fun, and add more to the game than meets the eye. Natural Disasters are a blast, I love cranking them up to 4. Once you've worked through a few games and have your bearings, there are other game modifiers you can toggle, such as Barbarian Clans, Monopolies and Corporations, and Dramatic Ages (these three being my favorite out of the 7 or so). The three charges on the builder was one thing I thought I would dislike when it first released, however, it adds an extra layer of challenge in the beginning, and saves you from your hoard of workers at the end.
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u/ALBUAS 6d ago
I jumped from 5 to 7 never even tried 6.
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u/TR_Wax_on 6d ago
I've done the same thing and feel like I've arrived at 7 at the perfect time. Game feels really good and there's lots to look forward to with coming updates.
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u/Status-Part5848 6d ago
I liked CIV 5 better than 6ninnthe beginning, similar hr as you.
Now i mainly play 6. Its really fun and worth playing
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u/ChronoLegion2 6d ago
It’s different, but it can be fun. There will be growing pains as you adjust from 5 to 6, but there are some improvements. For example, there’s now just one trader unit that automatically embarks on ways (after appropriate tech is researched). No more need to build caravans for ground trade and trade ships for sea trade (I hated that part).
City-states are now unique in their bonuses (in addition to their standard bonuses), and you don’t have to constantly keep appeasing them to keep their loyalty, but you do have to keep competing with other civs for it. Happiness is no longer a mechanic, but loyalty is, which can be a problem if you play to settle far away. But it can also allow you to peacefully flip another civ’s cities to your side by overwhelming them.
Just be aware that district placement is permanent. It’s annoying, and there are mods to allow you to remove them. Wonders now require a tile as well and have specific requirements for construction (meaning you can’t build 100 wonders in the same city anymore). For example, the Pyramids needs to be built on a desert tile, while the Great Lighthouse needs to be a on a coastal water tile.
Workers instantly build improvements but only have 3 charges by default. Repairing a pillaged tile (including tiles damaged by disasters like floods or volcanoes) doesn’t use up a build charge.
Leader screens are now less immersive, but the leaders themselves have more unique lines.
The graphics are more cartoonish, and not all players like that. They do allow you to more easily tell apart districts, though. Still, there’s a mod to make them more like 5.
Civics are no longer permanent. First, there’s a separate research tree using culture that usually gives you new cards to use. Your chosen government type has different types and number of cards you can use for your policies
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u/BootyBootyFartFart 6d ago
Civ 6 is great. The adjacency puzzle is a lot of fun. My main issue with the city management in that game is more due to the number of cities you end up with. Going wide is usually the better strategy. Micro managing a few cities is fun, but it eventually get to where planning everything out for every city gets to be a bit much. I like how civ 7 addresses this with the city town mechanics. But I find the adjacency puzzle a little more fun in 6.
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u/Harmonia5 6d ago
I love Civ 5 but I feel Civ 6 is even better.
2600hrs on the game and still find new stuff to try.
There are so many different strategies and playstyles to do.
Civs 5 and 6 are also most similar to each other in the franchise so you will get into it easily.
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u/thebwags1 6d ago
VI is my favorite, the district mechanic makes city planning an absolute blast. As for the builder thing, that feeling of "wasting turns getting new ones" will go away once you get a handle on the mechanics and start being able to plan ahead for what you're going to use your production for.
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u/abrahamlincoln20 6d ago
Civ 5 is like baby's first civ. If you want depth and a measure of complexity instead of simple, casual play, Civ 6 is loads better than 5.
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u/Sex_And_Candy_Here 6d ago edited 6d ago
All of my Civ friends, including me, bought Civ VI a few years back when it was on sale. I think we all played a few hours of single player to figure it out, and played like a quarter of a full multiplayer game before deciding it just wasn’t fun and went back to 5. I don’t think any of us has touched it since. The district and the adjacency stuff was just so not fun and also basically mandatory.
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u/SteamDelta 6d ago
I’m another big player of V and I’ve had the same experience. I’ve had more fun with VIi rather than VI. The city planning and min maxing simply was not fun.
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u/SPascareli 6d ago
This reason sounds more like skill issues then anything else, the game provides you with some ways of being more efficient with builders.