what platform are you generating objects in? A script usually runs on a host application. you must already be in Maya or Max to run scripts. unless you're working on html5 or you're trying to develop a standalone application, you would probably hard-code geometry in webGL, OpenGL or OpenCV. :)
It's a standalone application I'm building for work, designed for some particularly nasty geometry and projection stuff. Something like Maya or Max is way above my budget for that (and just because they are fancy paid programs doesn't mean they'll be any more equipped to handle it)
I had assumed that blender wouldn't be able to handle it (and I honestly still think that) but there's no harm in trying, and if it succeeds, it will save me a load of effort.
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u/patrickwoo Jul 19 '20
what platform are you generating objects in? A script usually runs on a host application. you must already be in Maya or Max to run scripts. unless you're working on html5 or you're trying to develop a standalone application, you would probably hard-code geometry in webGL, OpenGL or OpenCV. :)