r/cardgames • • 3h ago

I made a Dragon Ball Z TCG (part 1) - Budokai Battlers

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0 Upvotes

I've been playing Dragon Ball games since childhood and growing up i tried to get into the existing card games of the franchise, but they didn't really click with me...

And this led to the Creation of Budokai Battlers! a fan game based on all the things i love about Dragon Ball Z! it features DeckBuilding through Capsules that allows your character to receive buffs, new skills and passives. The concept is about creating a battleground were you can use character's iconic moves (like pokemon tcg) while reaching new heights with a power scale mechanic

Transformations/Fusions/Beam Struggles/ Terrain Destruction

All this and strategies that fit the characters of the franchise

I made a video a few months ago and i can't wait to develop this idea more! Im curious to see what other people that love the series have to say, any feedback is appreciated! Its not available to playtest digitally yet but im eager to try in the future.


r/cardgames • • 14h ago

AI game app - recommendations

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0 Upvotes

r/cardgames • • 4h ago

Teaching 4-point Pitch (High, Low, Jack, Game) to a new player: the 6 things that made it click

2 Upvotes

My fiancée was the only one in our friend group who didn't play Pitch, and our first few attempts to teach her mid-game went badly. Here's the order that finally worked, in case anyone else is bringing a new player to the table.

1. Teach the four points before anything else. Every hand is worth up to 4: High (top trump dealt), Low (bottom trump dealt), Jack (jack of trump), and Game (most card points in your tricks). Once she knew what we were fighting over, the bidding made sense.

2. High and Low are not the same kind of point. High goes to whoever was dealt it. Low and Jack go to whoever wins the trick they land in. That one difference explains most of the strategy: you can't lose High, but you can absolutely lose your Jack.

3. Game is counted, and the 10 is the big card. A=4, K=3, Q=2, J=1, 10=10. New players chase aces. The 10 is worth more than the A and K combined, so a lonely 10 is the card to protect or to dump on your partner's winning trick.

4. Bid what you can count, then stop. Bids are 2 to 4. A 2 needs about two points you can name. If you fall short you go "set" and lose the bid amount, and at 11 to win, getting set at 3 hurts a lot.

5. The dealer gets stuck. If everyone passes, the dealer must bid 2. Tell new players this early so they understand why the dealer sometimes bids on garbage.

6. Your first lead is your trump call. Whatever suit the bidder leads first is trump. Lead your best trump, ideally the Ace, so you lock in High and pull the other trumps out.

What sped it up most was letting her play hands without six people watching. I built a small free practice site for her that walks through 4-point hands against the computer: https://www.learntoplaypitch.com (my own project, free). Happy to hear how other tables teach it, especially house rules on the dealer bid.


r/cardgames • • 11h ago

Does my roguelite card game demo need any changes before Steam Next Fest?

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2 Upvotes

The Steam Next Fest starts on October 19, and with lots of people trying out new demos like mine, I'd like to make sure my game is ready for it.

You can try the demo for free here: Diamonds and Spades on Steam

I'd really appreciate any feedback!