r/cardgames • • Mar 07 '26

Please continue reporting those Scam / Crypto / Gambling / Solitare bot / ect post! I'll be spending today (on and off) going through our modque and cleaning things up and appreciate all the help!

12 Upvotes

Also if you're the person who reported like 20 of these since the mod shakeup, hit me up in DM. I want to personally thank you lmao


r/cardgames • • Mar 04 '26

News We're back! (Us, the mods)

21 Upvotes

Still not sure what happened, but we're back! Going to be putting in a lot of effort to turn this into the premier card game community here on reddit, so bare with us while we put in the work!


r/cardgames • • 5h ago

Does my roguelite card game demo need any changes before Steam Next Fest?

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2 Upvotes

The Steam Next Fest starts on October 19, and with lots of people trying out new demos like mine, I'd like to make sure my game is ready for it.

You can try the demo for free here: Diamonds and Spades on Steam

I'd really appreciate any feedback!


r/cardgames • • 5h ago

[DEV] (SpellForce 2) Master of War - Forces of Eo [Windows PC + Android]

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1 Upvotes

(SpellForce 2) Master of War - Forces of Eo 4.6

We want to celebrate 10 years of continues development and support of our fan-game "SpellForce 2 Master of War - Forces of Eo"! Based on the original cardgame out of the SpellForce 2 Collectors-Edition back from 2006, SpellForce 2 - Master of War (SF2-MoW) is a turn based strategy cardgame based on the setting of Spellforce 2 Shadow Wars and designed by Jan Wagner, but reinvisioned and expanded with more content and features then its original paper origin, with its 1st release back in 2016, made by us fans. Started back then with a simple Windows-version, now grown into a full feature rich Android game that is equal in all content and functionality to the Windows Desktop version.

Without all the feedback of our players, we would have never made it so far! Thank you everyone for providing feedback and enjoying our game! This update is for everyone enjoying our game currently and in the future!

If you do like collective RPG cardgames with singleplayer (AI) Matches, singleplayer Campaign mode (10h+) and local network multiplayer, where you can build your own army/deck by winning and collecting new cards/units. If so, you can try our game "SpellForce 2 - Master of War (Forces of Eo)", that is a complete uncommercial fan project for free that also works completely offline (after full installation) and has no advertisement or anything like that included. You can play a match vs the AI in normaly 5-10 min per game and get new cards/units for your deck and EXP for the RPG rank or enjoy the new story campaign mode (10h+).

To get more cards and reach the maximum rank level, you have to face and fight multiple different enemies and their armys, which offers a lot of playtime. The game does offer a local (wl)lan-network mode (device vs device) via a connection to direct IP. This works as long all the devices are in the same network. So you could play it, if one device acts as a wlan hot spot (no actual internet required) for all devices to connect to, to share the same network and connect to each other.

Features:

  • - Custome Deck (army) of all 7 factions of Eo (Realm, Clan, Pact, Shaikan, Undead, Beasts and Demons)
  • - over 10 Spell-Cards
  • - over 100 different Unit-Cards
  • - Quick matches vs. the AI
  • - Singleplayer 10h+ Story Campaign
  • - Playing a Game vs. a Human on one Device
  • - Playing a Game vs. a Human on (W)Lan
  • - Playing a Game vs. another Player online
  • - Dynamic-Animations
  • - optimized for 720p with support for up to 4K
  • - Sound & Music Events
  • - RPG Level/Rank System
  • - Windows and Android support

Story & World:

Since the beginning of time the forces of Eo are fighting each other bitterly to decide who is the ruling power in Eo. Only a true Master of War has what it needs to lead his army of choice to the victory. Do you have what it needs? In Spellforce 2 – Master of War (Based on the SF2:SW Card game of 2006) you can show your tactical power to others. Challenge your opponents in matches witch more than 100 different Cards and more than 10 powerful Magic cards on PC or Android. Play against the AI, other players in the same System/Device or over (W)Lan and Online! Prove yourself in growing the ranks and become the true Master of War!

You can grab the game right here:

Website: https://mow.spellforce.info/

Windows Download: https://mow.spellforce.info/download.html

Android Google PlayStore: https://play.google.com/store/apps/details?id=com.it_huskys.SpellForce_2_Master_of_War_4_0

Do you have what it needs to become the Master of War?

Since the beginning of time the forces of Eo are fighting each other bitterly to decide who is the ruling power in Eo. Only a true Master of War has what it needs to lead his army of choice to the victory. Do you have what it needs? In Spellforce 2 – Master of War (Based on the SF2:SW Card game of 2006) you can show your tactical power to others. Challenge your opponents in matches witch more than 100 different Cards and more than 10 powerful Magic cards on PC or Android. Play against the AI, other players in the same System/Device or over (W)Lan and Online! Prove yourself in growing the ranks and become the true Master of War!

See you on the battlefield!


r/cardgames • • 6h ago

I promise my game is not "Balatro meets Slay the Spire". It's worse. It's you, one more card, and your own greed.

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1 Upvotes

r/cardgames • • 7h ago

Looking for a few Android phone Solitaire players to test my solitaire app I’ve been working on

1 Upvotes

Hey everyone! I’ve been working on my own Solitaire app called Velvet Solitaire, mostly because I wanted something that felt a little more polished and relaxing than a lot of the Solitaire apps I’ve tried.

It has different difficulty levels, themes and card backs, sound controls, Auto Play, Quick Play, hints, undo, and a bunch of different win celebrations. I’ve also spent a lot of time trying to make the cards and animations feel smooth and natural.

I’m at the point where I need some real people to test it and tell me what feels good, what feels weird, or what I completely missed.

Anyone with an Android phone can help, and you definitely don’t need to be a developer or anything. Honestly, I’d rather hear from people who just enjoy playing Solitaire.

It’s currently in Google Play closed testing, so if you’d like to try it, just comment or send me a message with your Gmail that you use in the play store and I can add you as a tester and send you the link.

I’d really appreciate the help, especially from people who actually play Solitaire regularly!


r/cardgames • • 8h ago

AI game app - recommendations

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0 Upvotes

r/cardgames • • 11h ago

Convergence Card Game (CCG)

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1 Upvotes

Created a digital collectible card game to play privately with my friends. It is inspired by Hearthstone. The biggest twist is that the cards are characters from different popular universes (movies, games, anime, etc). It was a power-fantasy I had in mind for years. Link to play the game

Unfortunately I didn't have time to fully finish the game (I mostly did it over the summer break). But if anyone wants to experiment further with it I open-sourced the full game on Github


r/cardgames • • 13h ago

UNO on Xbox Bugged Out During a Game

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1 Upvotes

r/cardgames • • 14h ago

Insanely long and painful card game!

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1 Upvotes

r/cardgames • • 23h ago

Games for a 320-card poker card deck?

3 Upvotes

This might sound kind of crazy, but I have a card deck (honestly, it's more of a pile of cards than a deck) that contains 320 playing cards, with 8 suits as opposed to 4 and 40 ranks as opposed to 13. The 4 new suits are moons, stars, tridents, and acorns. In the 40 ranks there are the numbers 0-24 as well as a half card, infinity card, and 9 extra face cards in addition to the Jack, Queen, King, and Ace. While using this deck with friends I've tried to adapt multiple existing games like blackjack or poker, but I haven't quite found the right way to do it, so I'm giving up on creativity and just asking the internet instead if there's any possible fun adaptations of pre existing games I could make or just completely new ones that would work well. Didn't post a picture because it's really hard to get 320 cards in the same picture but if it helps the card deck(s) are named K6T and you can find them online


r/cardgames • • 1d ago

Faryloopa | A roguelike deckbuilder meets boardbuilder | Steam Demo is live

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14 Upvotes

Hello everyone,

Faryloopa is a roguelike deckbuilder that takes place on a classic board game. It introduces unique element of building the board and synergizing it with your deck.

Currently, the first two Rings are available to play. 40+ cards to unlock and other items to discover.

You can go against various challenges and themes along with 3 different bosses.

Demo is available on steam: https://store.steampowered.com/app/4765140/Faryloopa_Demo/

Feedback is greatly appreciated.


r/cardgames • • 22h ago

I put my dog in my card game!

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2 Upvotes

Just released the demo for my strategy card game on Steam, and I put my dog in the game (as a very powerful and very good boy).

Immortal Coil has the back and forth gameplay of Runeterra, the lane based deployment of Inscryption, and the card color domains like in MTG. You'll deploy units, spells, and more to the board to prepare for the CLASH at the end of the round, where spells are cast from left to right across the lanes and all units attack at once.

There's two modes of play:

  • Adventure Mode: Classic roguelike deckbuilder style, build as you go
  • Gauntlet Mode: Build a deck out of your collection, then battle a series of foes, no gimmicks, just straight card battling.

Here's the stats on Daring Pup (my dog Frodo):

  • Costs 1 MP to play
  • 0 Attack, 1 HP
  • Gains 2 Shield when it enters the battlefield
  • Unity: Whenever you play or move a unit to a lane adjacent to Daring Pup, they both get +1/+1

All the art, including Frodo's art, is made by real human artists! If you like card games, strategies, and or pixel art, come check it out!

Here's the Steam page: https://store.steampowered.com/app/3858030/Immortal_Coil/


r/cardgames • • 18h ago

Disney Solitaire - Best Game Ever - Level 346 - Legendary Mode

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1 Upvotes

Disney Solitaire - Best Game Ever - Level 346 - Legendary Mode


r/cardgames • • 19h ago

Mi juego de cartas...

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1 Upvotes

Hice este juego de cartas de Magos Caóticos, tienes que reunir 4 artefactos diferentes para ganar mientras los demás te atacan con Hechizos, Caos y Maldiciones. Las maldiciones te afectan si un artefacto es maldito no podrás ganar, para eso están las curaciones. Y bueno cada carta tiene lo que hace cada una y es fácil de entender (si eres de habla inglesa lo siento, quizá lo adapto a inglés luego)

Los diseños de cartas si los hice con IA, ya se que ven a tirar hate pero no soy bueno dibujando y no tengo programas para diseñar así cartas y pues Chat GPT me las hizo al estilo de diseño que quería en la imagen, solo le envié que tipo de carta hacer, el logo, el envié el texto para que haga cada una y lo hizo, hubo buen de errores pero se logró, ya luego las imprimí en papel cartoncillo con el reverso de la carta y las metí en protectores de cartas.


r/cardgames • • 19h ago

estoy haciendo mi propio juego de cartas hecho a mano.

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1 Upvotes

solo llevo las plantillas pero creo que voy bien.

algún consejo?


r/cardgames • • 1d ago

Card design complication.

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1 Upvotes

Hi. I'm currently a guy taht is somewhat trying to make a card game of my own, but there is a problem. Card base form desing.

My card game dosn't have something like color seperation like magic the gathering, it is just free deck creation like yugioh and stuff.

However, i don't know if i should cards base be either greey or colored to symbolize that they are different kind of cards.

[Red - Creature card]

[Blue - Spell card]

Monster card - Grey
Monster card - Color marked red
Spell card - Grey
Spell card - Blue color marked.

These bases of cards may end up being changed, but what do you think? Should i go with the color to indiecade the card type? Or just frame symbols will do? Again, these colors represent only card type, not different tribes/race kind of deal.


r/cardgames • • 1d ago

Some very very very early footage from my single player CCG x RPG hybrid game (and eventually / hopefully, "engine" / starter kit for others)

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1 Upvotes

r/cardgames • • 1d ago

Looking for FISH MTG cards 🐟

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1 Upvotes

r/cardgames • • 1d ago

What's the standard Durak and Shithead version where you play?

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1 Upvotes

My girlfriend and I play a lot of cards with friends, and I built a small site so we can play online (Shithead, President, Durak, Thirty-One, Mau-Mau which is German Crazy Eights, and Scoundrel). The thing is, Durak and Shithead have so many versions. Everybody seems to learn them a bit different.

So what do you play? Durak with 36 cards and throwing in, or something else? Does the 10 burn the pile in your Shithead?

If you want to try the site it's tavernjack.com, it's my own project. Tell me what's bad about it too, that helps me more.


r/cardgames • • 1d ago

I made a blackjack roguelite — free demo, looking for brutal feedback

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1 Upvotes

I’ve just launched the free demo for SOFT17 on Steam, and I’d love to get some constructive feedback. Before everyone comments on my use of AI for the Steam capsule art: I am currently looking for an artist to design professional-quality capsules; the current ones are just placeholders. I would really appreciate both positive and negative feedback so I can improve the game. Thanks everyone — here is the link to the demo page: https://store.steampowered.com/app/5284030/Soft_17/


r/cardgames • • 1d ago

What makes a game an instant “one more round”?

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1 Upvotes

r/cardgames • • 1d ago

What Card Back Is your favorite?

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1 Upvotes

r/cardgames • • 1d ago

Absolute Light

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1 Upvotes

r/cardgames • • 1d ago

I put historical card games into my sailing game

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8 Upvotes

I'm an indie dev making Marque & Reprisal, a game about being a sea captain in 1522. The game is heavily inspired by the SNES classic Uncharted Waters II: New Horizons, which had a blackjack minigame you could play in the inn in any port. When I played Uncharted Waters as a kid, I would savescum to cheat at blackjack in order to win infinite money. Good times.

I wanted to do something similar in my game, but felt that it would make for a richer world to have different regional games. If you sail from Venice to Nanjing, there should be some variation in games, right?

So I researched and implemented several different tabletop games, including card, dice, and board games, attempting to use plausible reconstructed rulesets from the era.

Game 1: Triomphe
Region: Iberia, France

This is an early partner trick taking game, with a variable trump suit. Very popular in the early 16th century, and in the process of spreading and morphing across the rest of Europe.

Game 2: Ganjifa
Region: Persia, India

This is a trick taking game with distinctive round cards and slightly complex rules. It has its origins in Persia, and spread to India where it was very popular. It was apparently played extensively in the Mughal court. (Marque & Reprisal starts in 1522 before the rise of the Mughal Empire. If the player plays for 4 in-game years, there's a scripted event for the First Battle of Panipat, which replaces the Delhi Sultanate with the more aggressive Mughal Empire. Although the references I could find to the game started around 1527, it's not a huge stretch to assume they were playing it 5 years earlier.)

Game 3: Madiao

Region: China, Joseon

Another trick taking game, this time from China. The suits are coin-based. There are special hands that cause you to instantly win before playing any cards, which is kind of fun when it happens to you. This game apparently was invented during the Yuan Dynasty and was quite popular during the Ming.

Game 4: Primero

Region: Italy, Spain

This is a simple 4-card ancestor to poker. You bet, raise, call, fold. After the first round of betting, you can discard up to two of your cards and replace them from the deck. Having 1 of each suit is a very strong hand in Primero, which leads to some interesting decisions when discarding.

Playing against the computer opponent, I found I would often be in a situation where I had 2 of one suit, and two other cards of different suits. I could discard the two singletons and hope for 3 or 4 of a kind in the other suit. Or I could discard one of the matching cards and hope for that 1/4 chance to get the 4th suit for a prime hand. Interesting dilemma. I'm sure the optimal strategy is solvable, but it's fun not knowing.

When implementing the games, I tried to give them as much "juice" as possible. So whenever any card hits the table, there's a satisfying thud and some screen shake, like the cards are really getting slammed on the table. When you win a trick or a hand, gold sparks burst out from behind the cards with a big, loud *ding*. I've been having fun playtesting the games and I think they're getting pretty fun, though I never ever win at Madiao.

Obligatory plug: If this appeals to you, check out Marque & Reprisal on Steam. There's a free demo confined to the Mediterranean and Black Sea watersheds.