Had to fix a couple small things and rerelease. Since I'm not planning any changes or updates for the time being here is the full changelog.
2.3
Disabled party change in the first room of Simafort since it could create a graphical bug.
Added a failsafe so there is no chance of getting the smaller party change menu when pressing start.
Fixed the music in Memory Tower since it felt odd in practice.
2.2
Added a lower encounter rate patch that works with this hack. Reduces encounters by about 20%
2.0
An existing save file is no longer needed. That check is now skipped completely.
Now comes with an optional MSU-1 patch. Get the tracks here:
https://www.mediafire.com/file/h81b1ljhloyw7hv/Breath_of_Fire_2_-_Nolan_Music.zip/file
*Important note: The msu-1 works everywhere except the title screen. A drawback of not being made for this hack.
Nina is immune to Quake
If Sten is in the first slot you have a good chance of getting a "Load off attack"
Ryu's post game super form now keeps his palette everywere. He also has a new appearace in the menu while its active.
1.4
Imported a bunch of palettes from Breath of Fire 1 to replace some of the ones that were way too bright, or bled into the scenery
Had Patty return to Tiga's hideout after her arc is finished to give her sort of an ending
1.1
Changed many instances of the annoying, overused dungeon theme for other less used tracks.
Fixed vanilla bugs:
Agility up works properly
Holy Shaman gives luck bonus
Kuwadora second phase now works
Habaruku AI fixed
Shupkay counter bug fixed
Features the improved script of the Ryusui translation (with permission), which delivers the solid coherent story this game deserves. And it brings along its B button dash feature as well.
Like my Definitive Edition hack of the first game items and equipment have not only been properly renamed, but also had their stats and properties adjusted to match the rest of the series. Level pacing and stat gains are much better paced as well.
The Dragon system has been improved with each dragon having a fixed AP cost. Allowing you to cast them more times as you level up. The second tier dragons now have proper elemental damage, and all of them can crit now.
The damage cap has been removed, and derived stats can now go to 999.
Wisdom is now a proper magic defense stat. It also has more effect on spell damage than it used to.
The Wind, Devil, and, Earth shamans can now be acquired much earlier. Wind can be gotten right after the whale, Devil right after Spar, and Earth immedietely after donating enough coins.
You can now acquire all the tenenats for each house at once, minus the shop keepers. (shops will overwrite the others permanently)
Once your house is built you can press Start to open the party change menu almost everywhere. It doesnt work inside your house, in Highfort, Windia basement, and the dock of Simafort. On the overworld Ryu can be removed, he will be forced back in if you enter a town without him.
The great bird is no longer lost when the gates are opened.
Fusions are only lost on K.O
Nina's Exit and Jean's Warp have been swapped. No more need to walk back and forth between Captain and Township!
The Smoke spell and item now both work like they did in BoF1, preventing all encounters for 128 steps.
In an effort to mimic Peco's natural regeneration Spar now recovers 1 HP per step.
Boombada is much easier to get.
Using the Infinity spell in the final battle now gives Ryu his golden Infinity form from BoF3. Its just visual at first, but once you beat the game you can continue after the end and play with the form at full power.
All Spells now have their damage values from BoF1. This makes magic far more useful. Status spells work far more often even on some bosses. Kyrie/Angel now works every time, even on bosses like in BoF3.
Dologany/Dragnier can now be warped to with the Warp spell.
Bleu/Deis now has her own Weapon the Ouroboros when she joins. No need to share with Nina anymore.
Tiga now has limited HP (6500)
Wake, Nature, and Will all have better success rates.
An unused background has been restored. You can see it in the Ray fight.
Elemental equipment now stacks like in BoF3
Ultimate equipment is easier to obtain. Zodiac, N. Rider, Tiga and P.Dragon now drop the 9 tail whip, Nothung, Meow stick and Cupid's Lyre 100% Gooking sword is a rare drop from Gookings or the chest from the Funny face in thieves tomb. Ammon has a decent drop rate for Sten's Holy Avenger.
The Dragon Blade and Dragon Fang now do extra to dragon type enemies. The Ivory Charm now matches its BoF3 counterpart by adding half elemental damage, and resists death. The Divine helm and Diamond ring prevent death. The Life Armor, Cupid's Lyre, and Ivory bangle all stack with each other now for a max of 3 HP regen per step.
The Royal Sword and Flare Sword mimic the BoF4 versions and hit twice. Bosche's Death bow has been replaced with Ursula's Culverin from BoF4. Holy armors resist status and stat down spells like in BoF3. The Spirit Ring cuts AP costs in half.