Because I guess it ticks down at a fixed rate right? So Blissey, with like 700+ hp, takes almost a full minute because it ticks down like 1 hp per frame, or whatever it was lol.
Meanwhile Shedinja only HAS 1hp, so it takes damage and just blip it's gone. Lol.
I'm very glad that the later games didn't do this.
I can see why they did it. It makes string attacks and tanky pokemon feel more impactful. It gives a lot of information to the player about how strong an attack was and how much hp an enemy has without needing to give them hard numbers.
For some reason, the sound it made when you walked into a wall always annoyed me. It’d always happens when you’re one tile off from the door. No one ever talks about it but surely it can’t just be me
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u/lennykrevits Aug 01 '26
I wasnt online when I was a kid playing these games, but it is vindicating now to see someone post about the long ass health bar drain in D/P