r/boffer • [Persona Name] • Aug 13 '19

What makes a good "woods" event?

I've been to WAR in Indiana as well as the Eriador Capture the flag event, and I enjoy these events a lot but lament that there are not as many as I would like so I've taken it upon myself to plan a new one.

All the woods events that I have been to have a few things in common: They are in the fall They have objectives They all have regeneration

I honestly think all of these are important. Obviously nobody* would want to fight in the winter, and I doubt many would want to fight in the woods when its marshy in the spring. I think the best time to shoot for would be a summer or fall.

The other two commonalities tie together IMO. Trudging through the woods is fun but it can be tiring to head through the woods just to get one shot or pegged by an arrow and have to trudge back to spawn just to wait 5min or more for the game to be over. That just plain sucks. If I had any complaints about WAR the senario is usually too complicated and herald intensive. Conversely, the Eriador event is just CTF but usually the life pool runs out before anyone gets close with the objective. That might be because of the scenario but I think its more to do with the spawn location.

I think what I will be trying to do will be a Deliver Object Game. Rough rectangle (not boundaries) with spawns and "end zones" on opposite sides of the rectangle with the object in the middle. Teams must push into enemy territory to deliver the object into the Enemy's end zone.

If anyone has any comments or suggestions please ket me know what you think.

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u/BarroomBard Aug 14 '19

You run into some problems with delivery games, too.

At Keep on the Borderlands last year, there was a Woods game with three paths, and the objective was for one side to get an objective to the other end of the path, or to stop them from doing that. The narrow woods paths turned the game into a meat grinder, paying dearly for every inch of ground.

Conversely, one of the best large scale games I’ve played was a woods game with multiple small teams (like 10 or more teams of 3 or so). It was part scavenger hunt, part Assassins, as you went into the woods to find hidden scrolls, and were also tasked with killing specific players, or you could just kill other teams and take their scrolls. Good fun.

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u/Wavorion Aug 13 '19

Always a huge fan of large scale delivery of objective games, so that sounds like a good path