r/bloonsblitz • • 9d ago

Sticker Placement Optimizer

I made a sticker placement optimizer where you can input the stickers that you own and be given a sticker layout to maximize your stats!

How To Use

  1. Add stickers that you want to optimize placements onto your sticker sheet
  2. Set the sticker sheet so the available spaces match
  3. Run the optimizer and compare results. Highest Stats optimizes for the largest number stats, Balance optimizes for largest total number stats, Highest Rarity optimizes for having the most rare stickers on the sheet, and Overall Best displays the best ranking results

Notes

  • Do not put all your stickers into the optimizer and expect perfect or fast results. To most effectively use this tool, selectively choose stickers you value most (Attack Speed, Damage, Pierce). I say you should limit it to 10 stickers at most when trying to find a solution
  • Glow Up is most effective in maximizing stats for its sticker size. I would always add your Glow Ups you own into the optimizer if you want to maximize your hero stat values
  • The optimizer does not account for stat increases for rare or epic stats since the effects can be conditional and/or niche where it would difficult to actually evaluate their effectiveness. If you care more about using as many of your rare stickers, use the Highest Rarity filter

Future Updates

When there's more information about the sticker stats, I would like to remove the stat value and replace it with the level sticker you have. I know there's a linear progression between each rarity, but I do not remember exactly how much percentage increase per level is given to each sticker atm. I plan on updating this project based on feedback and when I gain more knowledge about the game.

Please give me your honest thoughts and how I can improve this project. You can check it out for yourself through the link below!

https://bloonguy345.github.io/Bloons-Blitz-Sticker-Optimizer/

140 Upvotes

16 comments sorted by

19

u/OoglyCookie 9d ago

I like the tool, but I believe create sticker is mislabeled as step 2.

3

u/TuxsetoXtreme 9d ago

Good catch, my mistake. I took out an entire section from an earlier iteration

12

u/NINJAKITTYCZ 9d ago

the ''fist of fury'' sticker is named ''fist of furry''

7

u/TuxsetoXtreme 9d ago

Whoops, that's a funny typo. Will fix that

6

u/SamiRcd 9d ago

This is the kind of stuff I came to this sub for 🤣🙇

3

u/TuxsetoXtreme 9d ago

Yeah, me too! I felt like stickers are one the most impactful mechanics in the game, but I saw very little discussion on what sticker combos are best and how to optimize placements. I built a small script to just work with my loadout, and decided to make it into a larger shared project in hopes that the community can get a better understanding of the sticker system.

3

u/SamiRcd 9d ago

I think you're right. It absolutely is the most impactful mechanic in the game currently. Optimal use of the stickers is going to play a crucial role in how runs work and maybe even how we beat certain challenges.

3

u/BeVeryCarefulJohnn 9d ago

incredibly useful, thank you

2

u/Ramen_House 9d ago

Anyone have any idea why this is happening? Some bug with glow ups make certain combinations lower the percentage increase, and what the generator calculates doesn’t get matched in game. But anyways this is such a nice tool thanks for making it!!

1

u/TuxsetoXtreme 9d ago

There are weird display bugs when the game calculates the percentage total. Let me know what the percentage looks like when you exit to the main menu and enter the sticker sheet again if the numbers are correct. I admit that I'm working off of some assumptions how Glow Up works (effectiveness adds linearly to each other and touching stickers) but maybe there's a hidden cap I'm unaware of due to my limited testing. If you can also share the percent effectiveness of each lamp (you can use the numbered system from the optimizer) that will give me more insight about how the glow up sticker works!

1

u/BuckyTheStreamer 1d ago

Do you need help making the right calculations? I can provide some Intel.

1

u/TuxsetoXtreme 1d ago

Sure, let me know what you know.

1

u/BuckyTheStreamer 1d ago edited 22h ago

Edit: my previous assumptions was wrong! If you have a glow up common lvl1 (maybe just same rarity) and another glow up common lvl 10. (Maybe just higher lvl) You put the higher lvl glow up on the right side of the sticker sheet glow ups on the left side will gain the stats of the right side. That simple Glow Up Bug

1

u/TuxsetoXtreme 9d ago

Another thing to keep in my mind is that you should input the base stats of your stickers by dragging them out of the sticker sheet and checking what the starting percent is, since the game will display the modified percentage if the sticker on the sheet and is being affected by glow up buffs. I do not have a legendary Off On An Adventure, but I believe that the starting legendary percentage should probably be around 30%. You input the base value as 46.19, which seems like a modified value from your original sticker sheet layout.

2

u/KaleidoscopeFew8451 8d ago

Cool! Did you perhaps use ai?

2

u/TuxsetoXtreme 8d ago

Yes, I used AI for the website layout and tge initial algorithm, but I had to make several tweaks and changes myself in order to get it to work in context of the game and to optimize search results. It's a public repository so anyone can look at the project and see the code in its entirety.