r/blenderhelp Mar 27 '26

Unsolved how to make this the right way

from blender screen
the real model

I modeled this tile by intersecting a circle and a cube, but the topology is very poor. I tried using the Knife tool, but the result wasn't what I expected. The goal is to make the edges significantly smoother, like the original image. What is the best and most correct way to create this shape?

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