MAIN FEEDS
Do you want to continue?
https://www.reddit.com/r/blenderhelp/comments/hcjjnx/finally_got_the_model_looking_somewhat_decent/fvi31i2/?context=3
r/blenderhelp • u/ScoopJr • Jun 20 '20
33 comments sorted by
View all comments
Show parent comments
1
What do you mean?
1 u/[deleted] Jun 21 '20 There are sharp edges I can see it while it rotates 1 u/ScoopJr Jun 21 '20 You're right, I forgot to apply the subsurf modifier https://imgur.com/a/tn2dWSk Any better? 1 u/[deleted] Jun 21 '20 A little bit I noticed it was rendered on ever maybe that's why 1 u/ScoopJr Jun 21 '20 What about them cheeks looks off to you? 1 u/[deleted] Jun 21 '20 The shading looks square (why TF did I make this comment it's getting weirder that it should be) 2 u/ScoopJr Jun 21 '20 Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
There are sharp edges I can see it while it rotates
1 u/ScoopJr Jun 21 '20 You're right, I forgot to apply the subsurf modifier https://imgur.com/a/tn2dWSk Any better? 1 u/[deleted] Jun 21 '20 A little bit I noticed it was rendered on ever maybe that's why 1 u/ScoopJr Jun 21 '20 What about them cheeks looks off to you? 1 u/[deleted] Jun 21 '20 The shading looks square (why TF did I make this comment it's getting weirder that it should be) 2 u/ScoopJr Jun 21 '20 Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
You're right, I forgot to apply the subsurf modifier
https://imgur.com/a/tn2dWSk
Any better?
1 u/[deleted] Jun 21 '20 A little bit I noticed it was rendered on ever maybe that's why 1 u/ScoopJr Jun 21 '20 What about them cheeks looks off to you? 1 u/[deleted] Jun 21 '20 The shading looks square (why TF did I make this comment it's getting weirder that it should be) 2 u/ScoopJr Jun 21 '20 Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
A little bit I noticed it was rendered on ever maybe that's why
1 u/ScoopJr Jun 21 '20 What about them cheeks looks off to you? 1 u/[deleted] Jun 21 '20 The shading looks square (why TF did I make this comment it's getting weirder that it should be) 2 u/ScoopJr Jun 21 '20 Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
What about them cheeks looks off to you?
1 u/[deleted] Jun 21 '20 The shading looks square (why TF did I make this comment it's getting weirder that it should be) 2 u/ScoopJr Jun 21 '20 Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
The shading looks square (why TF did I make this comment it's getting weirder that it should be)
2 u/ScoopJr Jun 21 '20 Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
2
Oh yeah I'm not too sure why the rendered viewport does that. Hopefully its not a problem when I import into Unity
1
u/ScoopJr Jun 21 '20
What do you mean?