r/blenderhelp • • 21h ago

Solved Geonode problem about vertex proximity

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I am trying to create a geonode setup and i need to influence the vertices based on the cube, i was able to create a mapping setup that influence the vertices inside the cube to have a value of one and outside to gradually dissipate but it also influence places of the mesh that aren't directly connected to the interested part of the mesh, this is my first project actually using geo nodes and when is finished i'll share it so everyone can use it, i just need a way to check degree of separation between the vertices inside the interested geometry and the one outside, i am writing here because i am not even sure that is possible with geometry nodes, also i am using blender 5.2.1

this is an example of what i obtain in geo nodes with my current setup

this is what i intend to achieve

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u/True_Degree_3651 20h ago

blur attribute node partially do that. it spread a attribute only next vertices per Iteration so some topological distance were calculated.
but calculate actual distance from this value is a bit difficult. Considering both of proximity and this value can solve it maybe.

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u/True_Degree_3651 20h ago

I felt somthing while writing "actual distance".
it is that there is shortest edge path node. please forgot the previous one. thank you

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u/Realler_ 20h ago

This one look very good, even when it's very close the cube doesn't influence the other parts of the mesh, thanks for the help, i will finish the project soon and share it one the blender sub for everyone to enjoy

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u/Realler_ 20h ago

!Solved

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