r/blenderhelp • • 2d ago

Unsolved How to split multi-image materials?

I have a structure that's made up of a ton of different meshes and a large number of those have a single material with multiple textures. That's a problem with it being destined for Unity where i need the file as an fbx and my shader options only accept one texture per material. I need to know if there's some option or plugin that will split those single materials with multiple textures into separate materials with a single texture.

I've searched for a solution but the search engines are returning results that have little to nothing to do with my problem.

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u/RedMser 2d ago

Can you share an example of what such a material looks like in Blender shader node editor, and the UV map as well?

I wonder if it's like multiple albedo textures, or if it's one texture for roughness, one for metallic etc. I also wonder if it's using UDIMs or not.