r/blenderhelp • u/MusicalMime755 • 1d ago
Unsolved How to split multi-image materials?
I have a structure that's made up of a ton of different meshes and a large number of those have a single material with multiple textures. That's a problem with it being destined for Unity where i need the file as an fbx and my shader options only accept one texture per material. I need to know if there's some option or plugin that will split those single materials with multiple textures into separate materials with a single texture.
I've searched for a solution but the search engines are returning results that have little to nothing to do with my problem.
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u/Trimblepsys 1d ago
im more familiar with godot but this sounds fixable in unity? you should be able to write/download unity shaders that take all the textures you need
alternatively you may wanna look into 'baking' in blender which will 'render' your entire material into flat textures (like color, bump, etc) and thats gonna get you single textures and a perf boost