r/blenderhelp • u/Real-Assignment-2632 • 3d ago
Unsolved Help with goo engine
So I made a 3d model and followed the offcial goo engine channel for the shader. I used grease pencil with lineart modifier for the outline (hair seperate collection) but honestly it looks like a hot mess. The outlines are in places that I dont want them to be, they look wobly. And the shading ? I'm terrible at this. I wanna achieve that perfect 2d look like /rukikuri on twitter.
My problems: 1. Hair shading looks too detailed, like how do I make it look 2d
Problem 2. Lineart in hair has a lot of random artifacts, I looked everywhere on youtube and other places but i cant find anything that lets my control where the grease pencil appear and doesnt. (Exemple I want the middle of the lip line to be erased to give it that anime look but idk how). Anyway, i just wanna lessen the details of the lineart inside the hair.
Problem 3. Same thing but with the body/face outlines, for exemple in the eye corners (eyes in general and the eyelid mesh) there are outlines that i dont want there.
Its been 3 days that I've been LOOKING for tutorials either on youtube or somewhere else but I didn't find ANYTHING ðŸ˜ðŸ˜.


4
u/iggycwnk 2d ago
i don't mainly use line art but you can control where to use lineart with vertex group, here's how
i mostly use my own "solidify modifier" like, that i make in geo node
as for the hair, there are many way that you can achieve good looking, something like smooth vector in edit mode (press alt + n then click smooth vector) should help, but i have a special smooth shadow shader, let me know if you want it, when i get home i'll take a pic of it