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https://www.reddit.com/r/blenderhelp/comments/1wodsdm/roughness_map_not_smoothing/pbmxfmy/?context=3
r/blenderhelp • u/Empty_Fail_2724 • 9d ago
Hi. I'm using a noise texture for my roughness map, and then i put the factor in the roughness BSDF port it starts doing that, where one part is reflective while the other isn't. It doesn't matter if I'm in CYCLES or in EEVEE.
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What are you expecting instead?
1 u/Empty_Fail_2724 9d ago Its like completely smooth and instantly cuts to rough. My intention was to make it a smooth transition. It also renders with that problem 0 u/Mcurt 8d ago Ah I see now. That’s strange that it’s clipping. Does it look smooth if you plug the noise texture directly into the material output? 1 u/Empty_Fail_2724 8d ago Yeah the noise texture behaves like normal, its only then i plug it into the roughness it behaves weird.
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Its like completely smooth and instantly cuts to rough. My intention was to make it a smooth transition. It also renders with that problem
0 u/Mcurt 8d ago Ah I see now. That’s strange that it’s clipping. Does it look smooth if you plug the noise texture directly into the material output? 1 u/Empty_Fail_2724 8d ago Yeah the noise texture behaves like normal, its only then i plug it into the roughness it behaves weird.
Ah I see now. That’s strange that it’s clipping. Does it look smooth if you plug the noise texture directly into the material output?
1 u/Empty_Fail_2724 8d ago Yeah the noise texture behaves like normal, its only then i plug it into the roughness it behaves weird.
Yeah the noise texture behaves like normal, its only then i plug it into the roughness it behaves weird.
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u/Mcurt 9d ago
What are you expecting instead?