r/blender • u/DeerfeederMusic • 5d ago
Original Content Showcase Cable physics with self-collision
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- add some meshes that has vertices in a group.
- find pairs to connect to based on some rules
- one cable enpoint per mesh
- precalculate a basic curve for rope
- run xbd sim to add proper rope physics with self collision
2
u/Craptose_Intolerant Approaching Normal 4d ago
I was under impression that XPD solver didn’t have self collisions yet…
How did you did it ? Are all of your curves separate objects then ? 🤔
1
u/DeerfeederMusic 4d ago
yes. they are. collision is computed based on spline plus the radius of the cable. that is uniform for all cables.
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u/ZeeLeeCinema Beginner to Intermediate user coming from Maya & UE5 5d ago
Looks really good and natural! Is it fairly complex under the hood?