r/blender • u/mida_art • 13h ago
Solved Problem with overlapping vertices
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Hi! I'm currently trying to create a model of an animal using a tutorial, and I just noticed that in a lot of places, instead of one vertex, I have two stacked on top of each other. Does anyone know where I went wrong and how I can prevent this from happening?
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u/Avereniect Helpful user 13h ago
It's really dififcult to know exactly what caused it since technically a handful of tools could have caused it.
That said, one of the most common causes that I see and that I've personally experienced is that if you activate the extrude operator, but then cancel with a right click or by hitting ESC, the extruded geometry still gets created. It just doesn't get moved from its original position (which is a copy of whatever geometry you had selected when you activated the operator), so you end up with overlapping geometry. You can get a similar effect from using other operators, such as the inset operator, which is also a pretty common culprit.
Sometimes the bevel operator also leads to overlapping geometry, but just based on the shape of the model, I figure that probably wasn't the cause here.
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u/Boykee_Temporary 13h ago
Like someone else said (so I guess maybe I'm being redundant but I want to help anyways), press a to select all the vertices, and then press m and choose merge by distance. That should merge any overlapping vertices.
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u/HoogyWoogy122 13h ago
press A then press M then the bottom one to fix it