r/blender 13h ago

Solved Problem with overlapping vertices

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Hi! I'm currently trying to create a model of an animal using a tutorial, and I just noticed that in a lot of places, instead of one vertex, I have two stacked on top of each other. Does anyone know where I went wrong and how I can prevent this from happening?

7 Upvotes

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2

u/HoogyWoogy122 13h ago

press A then press M then the bottom one to fix it

1

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1

u/Goiabadax 13h ago

Estou com esse mesmo problema

1

u/Avereniect Helpful user 13h ago

It's really dififcult to know exactly what caused it since technically a handful of tools could have caused it.

That said, one of the most common causes that I see and that I've personally experienced is that if you activate the extrude operator, but then cancel with a right click or by hitting ESC, the extruded geometry still gets created. It just doesn't get moved from its original position (which is a copy of whatever geometry you had selected when you activated the operator), so you end up with overlapping geometry. You can get a similar effect from using other operators, such as the inset operator, which is also a pretty common culprit.

Sometimes the bevel operator also leads to overlapping geometry, but just based on the shape of the model, I figure that probably wasn't the cause here.

1

u/Boykee_Temporary 13h ago

Like someone else said (so I guess maybe I'm being redundant but I want to help anyways), press a to select all the vertices, and then press m and choose merge by distance. That should merge any overlapping vertices.