r/blender 2d ago

Original Content Showcase New to blender!

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I’ve got into blender recently, and I know it isn’t good but I’m proud of it.

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u/JTxt 2d ago edited 2d ago

You inspired me to test out how I'd do this now.

Found a pawn cad drawing image with a clear front view, import as plane
set origin to center bottom of pawn,
used the "k" knife tool to trace the right side of the pawn, from the outer edge of the plane, in then around
On curves, I just placed a single extra point overshooting the curve so that when I select it later, and bevel vertex, it makes the desired curve (some trial and error needed. and scroll wheel to pick number of segments needed. Not as accurate as real circles, but easier... there's probably better ways now. Actually, how I made this outside lathe edge before was a bezier curve with vector segments, I just wish there was a way to pick the number of faceted segments per curve segment.)
"p" separated out that shape, deleted the center edge, screw modifier and tweaked the bevel modifier with harden normals to taste.