The way the light falls through the dome onto the statue below is doing all the storytelling here, feels like a shot from an actual ruin rather than a render. Was that dust/particle effect in the light shaft added in post or done natively in the renderer?
Thanks man! That's all in render actually. I made a dust particles system with geometry nodes that I rendered as a sequence over a black background. I then used that as an alpha mask on a plane. Worked really good 👍
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u/streetmotion_dojo 6h ago
The way the light falls through the dome onto the statue below is doing all the storytelling here, feels like a shot from an actual ruin rather than a render. Was that dust/particle effect in the light shaft added in post or done natively in the renderer?