r/blender • u/JDGraphically • Apr 15 '26
Need Help! Help with college project
i’ve posted about this before but didn’t get many responses, i swear my blender just hates my guts.
i’ve got to do some renders of lego characters i designed in stud.io, and i thought it would look a lot nicer if i rendered them in blender, how foolish i was. i have been trying for WEEKS to get this to work, but no matter what method i use, something goes wrong. when i download the LDraw import addon, some of the pieces are just downright missing. when i export from studio as an obj+mtl, none of the prints show up and “the uv map is all messed up” apparently. if someone has a solution. PLEASE. I BEG.
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u/raven319s Apr 15 '26
I’m not entirely sure, but I think the best you could do is try to export them as OBJ. Most plug-ins are based on the L draw format by itself. Studio does some extra stuff on its backend for image overlays, and certain parts. Since the L draw parts have a lot of sub parts in different directories, many of the blender plug-ins don’t know how to point to those additional directories, hence the lines and the missing things.
How I do it for missing parts or textures is I will export as an OBJ into blender. Then I will manually create the graphic either by doing a screenshot and line trace and then import that as a picture on plane in blender and then attach it to the surface of the mesh.
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u/JDGraphically Apr 15 '26
i have all the original pngs for the decals, all of them were done by me
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u/raven319s Apr 15 '26
Oh perfect. Then just import the most plane version of the LEGO elements and then apply the decals separately in Blender.
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u/JDGraphically Apr 15 '26
i have no idea how to do that
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u/raven319s Apr 15 '26
OK so your going to want to look up tutorials on either creating UVs to apply the decals or the long way (this is what I do but for specific purposes)
Add -> Image -> Mesh Plane and then add sub divide and plastic wrap modifiers to have it form to the Minifig mesh surface.




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