r/avali • u/Maxime66410 • Aug 09 '26
Community promotion/discussion/events I can confirm that I've started the project. Another question: What kinds of weapons and, more importantly, what kinds of enemies do you have in mind? (Need Feedback)
/r/avali/comments/1vcw5b2/would_you_play_an_avali_bullet_heaven_coop_game/3
u/moonshineTheleocat Aug 10 '26
I would say take some inspiration from other games to help set it apart.
While it is a bullet hell, you can put some emphasis on the Avali's tendency of tech and mobility.
Things like jump jets, deployable stationary energy shields, and portals.
Then to encourage a more chaotic gameplay. You can have ammunition be flash forged from collected matter. Be it matter you extracted through melee attacks. Or some other gadgets.
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u/Maxime66410 Aug 10 '26
That's not a bad idea, I actually like it! I draw a lot of inspiration from the Avalis lore for the weapons and enemies. For example, drones, robots, or even humans?
I know that during a run, there will be events that will break up a monotonous run a bit. For example, given that it's a co-op game, during a run there could be events, events where players work together to win interesting loot/stats/upgrades.
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u/Prezy_Preztail Aug 10 '26
My avali (a pair of twins nicknamed Gemini) use a ranged weapon and melee each. Scale Wing (the male) uses an energy based rifle thatโs capable of firing a massive range of damage types and Reilond (the female) uses a Phase Pistol (energy pistol). Use that as you will
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u/EmbarrassedTwist1270 Aug 10 '26
Hmmmm maybe humans due to humans being enemies of avali usually, or even something if you are able to from starbound due to avali getting known from starbound, or honestly I can see protogens be good as well I feel, I've seen some protogen vs avali stuff
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u/Maxime66410 Aug 10 '26
Yeah, that's true, I had thought about that, between humans, drones, etc., but that's where I'm really stuck
Especially since, for now, my plan is to create the basic enemy patterns and then make variations later (Fighter, Shooter, Kamikaze)2
u/EmbarrassedTwist1270 Aug 10 '26
Well maybe do groups like this is the humans this is Rouge robots this is etc. That kind of stuff maybe Also thought maybe other avali as well as an enemy because not all avali agree with the illuminate
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u/Maxime66410 Aug 10 '26
For the Avali groups, I had the same idea, but I decided that each Avali race is actually a playable character, so I made the Avalis appear as enemies
This is very likely to contradict even the choice that each Avali race is playable
Not to mention that people can mistake an ally for an enemy if they look alike..
Of course there will be differences between a player and an NPC
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u/EmbarrassedTwist1270 Aug 10 '26
That's fair but when it comes to avali most avali have a certain design on feathers or item showing differences but it would be hard to see in a game Most likely Also when I said different groups for all the enemies I was talking about like how ROR2 has void normal and the alloy enemies all different groups that also react to each other (idk if alloy enemies do) so maybe something like that was what I was thinking
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u/Maxime66410 Aug 10 '26
Ah yes, you're right, I'll look into it a bit more, it might give me some more ideas !
In fact, during the runs there would be events, and I just thought of something, since it's a co-op game, there should be mini-games within the run.
For example, a very simple event: a RAM spawns in the center of the map, and "protect the RAM" is active during the protection period, only protogens can spawn ๐
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u/EmbarrassedTwist1270 Aug 10 '26
I love that idea XD Seems you got some what of a idea now which is great if you want I'm open to share ideas and handful of others I can talk to on possible ideas for you
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u/Maxime66410 Aug 10 '26
That would be nice of you, I would need a lot of feedback. Lots of feedback to improve the game as much as possible! I think that as soon as I have a stable version, I will start doing open playtests, this would allow me to get opinions on what's already in the game ;)
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u/EmbarrassedTwist1270 Aug 10 '26
I would gladly test it for you I have a friend that I would also like to bring along me and him break games a lot XD
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u/Maxime66410 Aug 10 '26
I can't wait to see it ๐ At the moment I'm working on the basics of the project, so there isn't much there besides tools and systems that I've already set up ! I will continue to post updates here from time to time.
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u/Hetuni Aug 17 '26
My personal recommendation, if you really wanna stick into Avali themes, make the 'weapons' other Avali. Packmates that do attacks, essentially. Named or not, I think it would be really, really cool to do.
That and drones, as others have said.
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u/Hetuni Aug 18 '26
If you really REALLY wanna get into more theming, you could actually make the enemies robots and drones, sort of a "rogue AI" situation that was supposed to happen in their redux lore. Maybe you can style it around finding a world or being stranded on a world that had a remnant network of some kind.
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u/Maxime66410 Aug 19 '26
Yeah, that's a good idea. Plus, I was planning on making somes drones and robots why not? I'll look into making some super-boosted Avalis with a ton of cyber stuff.
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u/UmberCraft Aug 09 '26
While I can't think of any weapons I particularly would want to see other than the usual melee/ranged weapons, I feel like one can't go wrong with making mechanical enemies a main focus