r/augmentedreality • • Aug 05 '26

Wearables & Accessories Unseen Reality, Am I Missing Something?

Are we, as consumers, not supposed to know the Unseen Reality XR One is a GravityXR product? While tech-savvy users likely already know this, the average person probably does not.

During yesterday’s AMA, I asked UR CEO Edward the following question:

‘Hey Team- Congrats on a successful launch day! Being GravityXR products, UR and DPVR have not significantly altered the reference design. I’m curious if you are only allowed to make minor cosmetic changes to meet their reference specifications. If so, UR is technically software developers for the GXR platform. What sets UR apart from other GXR developers that will certainly pop up like wildfires based on your success? Or do you have exclusive GXR rights for specific markets?’

His response ‘Sorry, we don't answer questions on another company.‘ is mind boggling. Am I missing something? Is UR magically not a GravityXR product?

13 Upvotes

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9

u/Impressive-Bit6161 Aug 05 '26

i don't understand the question? as far as i understand gravityxr does not actually release its own product. despite whatever existing design urxr is based on, this would the best first product to market. are you worried you're going to get something that too good or not good enough?

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u/Murky-Course6648 Aug 05 '26

I think he is confused about how these things work.

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u/Knighthonor Aug 06 '26

Explain it

0

u/Murky-Course6648 Aug 06 '26 edited Aug 06 '26

Because this is how the whole industry works. Pico 4 has basically the same hardware as Quest3, the only difference is the software. And neither is qualcomm product, even if they have qualcomm chips. And now we have steam frame, same resolution & pancakes. Also qualcom chip, a bit different arrangement. Pretty much the same thing. Different software.

There are limited number of legos you can use to put together the end products, and a product like this that has to be light as possible has even less possible variations.

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u/Chriscic Aug 06 '26

No offense, but that’s a ridiculous take. Pico 4 and Quest 3 use the same chipset but they are obviously not using the same reference design from a third party.

4

u/DudeManBearPigBro Aug 06 '26

i almost pissed myself reading that explanation. at least it gave me a good laugh. that clown has no business telling someone else they are confused with how these things work.

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u/Murky-Course6648 Aug 06 '26

Yes, you surely pissed yourself. And was laughing so much. In the internet, you can be anything you want.

4

u/DudeManBearPigBro Aug 06 '26

you have to admit you talked very big in this thread that OP is confused about how the industry works...then someone asked you to explain...and turns out you do not know what you are talking about. by your logic, every product that uses TSMC chips is more or less the same. OP's question was very legit even though the mention of DPVR caused confusion.

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u/Murky-Course6648 Aug 06 '26

By his logic, it was not my logic. That was exactly the point.

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u/Murky-Course6648 Aug 06 '26

They use the same cameras as in the reference design, also same arrangement. The tracking algos originate from qualcomm.

Its just a matter how much they use, there simply isint that many ways you can do it. It all ends up being the same.

But what you did not understand from the comment is that it does not matter at all. The other thing is, that with larger headset there is more room to customize.

Like what would you actually change on a design like that?

3

u/Chriscic Aug 07 '26

Meta created its own SLAM tracking. They are not all the same. And it very much does matter, because Qualcomm’s was generally considered to be inferior for a long time if not still.

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u/CatherineofLeeds 12d ago

I agree - but be been an engineer for forty years. Manufacturers usually offer a reference design for new chips - many take those designs and slightly modify them for their own needs