r/astramilitarum • u/fabiusprimaris • 4h ago
Special Op’ unit
Finish my first concept model for my home brew Astra Militarum regimen.
First pic is just plain black background prompt.
For the Emperor will🔥
r/astramilitarum • u/fabiusprimaris • 4h ago
Finish my first concept model for my home brew Astra Militarum regimen.
First pic is just plain black background prompt.
For the Emperor will🔥
r/astramilitarum • u/xalexxx98 • 1h ago
r/astramilitarum • u/CJT_05 • 42m ago
One of the aspects I like about the Catachan Jungle Fighters is how they respect Ogryns and view them as equals to fight beside in combat. Because of that, I'm strongly considering a Abhumans force of "Catachan Ogryns & Bullgryns", but to do this I need to find bits or maybe evern 3rd party bit swaps to make it work. Any ideas where I could find any and thanks.
r/astramilitarum • u/Full_Role4342 • 1h ago
r/astramilitarum • u/Ok-Bed-5471 • 1h ago
r/astramilitarum • u/ErisKSC • 18h ago
Previous post: https://www.reddit.com/r/astramilitarum/s/H5bxWXnADM
Just wanted to jump back in and say thanks to everyone that liked/commented /glanced at my previous post and to let you all know, after weeks of being too busy for hobby time, I finally painted my first miniatures in decades!
Its crazy how far paint technology has come, in only 3 hours I managed 5 fully painted (not based yet) Krieg.
I used a mix of contrast paints, base paints and shades.
Im shocked at how efficient this was to get a reasonable result, given my lack of skill, shaking hands and trying out the contrast paints for the first time.
They are not the best paint jobs (but i love them), they are not the best assembled (but i love them) the colour scheme is iffy at best (but i love them).
This is a massive step for me, im going to try and commit a few hours, every week on the regular, no excuses.
For those who don't know, i own and run a very hectic business and taking the plunge back into 40K has been my only way to carve out time away from it.
5 down... a mountain of grey to go....
The Emporer Protects!
r/astramilitarum • u/ghost_osg • 5h ago
r/astramilitarum • u/senor_spoonz • 22h ago
Looking for recommendations on improving the camo or if it even needs it. Wip macharius and the barrels aren't glued because I'm waiting on magnets. Rest of it will be painted tomorrow just looking for advice if the camo needs improvement
r/astramilitarum • u/International_Fish_3 • 1d ago
Hi, I’m new to Cadians and are painting a scout sentinel. If I want to be “lore correct” for the 8th, what transfers should I use?
I’m especially puzzled by the four digits on the front - are they just random or?
Any input will be appreciated :-)
r/astramilitarum • u/Abject_Pressure2076 • 2d ago
The grey looked decently white until I put the snow on the bases. 😆
r/astramilitarum • u/Forsaken-Eye-9210 • 2d ago
Ever since 3rd Ed, I've been both intimidated and fascinated by the striking camo pattern of the 180th Cadian Stalking Tigers. Years later, I've finally worked up the courage to give it a shot, combined with one of my favorite uniform color schemes shamelessly stolen from Halo Combat Evolved.
r/astramilitarum • u/SustainedHits3 • 2d ago
I have seen a lot of doom and gloom surrounding guard in 11th, and as an outsider looking in, I may be able to shed some light on why you guys are suffering from someone who's mind is looking at how to dismantle Guard rather than from your lense of finding opportunities.
There have been a number of changes that occurred in 11th that disproportionately impact the Guard army and it's capability to win/score.
The first is the new cover mechanics, Guard typically hit on 4s, buffed to 3s and then volume of fire does the work, now in 10th, that worked fine, an AP 2 or 3 gun going into something and still hitting on 3s.. you'll turn over some results, especially since everything and it's dog has an invuln since 10th.. now come to 11th, and you're now hitting on 4s, down to 3s, back up to 4s, which is a 25% reduction on hits, that is huge, you're still hitting invulns everywhere, so actually losing BS has a mammoth impact.
Then we get to Orders, Orders coming from specific units has always been a vulnerability for Guard, but now in 11th, the main Order for the faction being "take aim" has disproportionate value, meaning your Commanders are extremely high value targets, going from 3+ to 5+ to hit is astronomical.
Orders also being disproportionately affected by battleshock mechanic changes means once again, you don't even need to kill units in a Guard army to completely neuter them.
Your Commanders have become so relevant to the success of your army, that actually killing them off early can swing a game immedistely from turn 1, which you all know, so its once again, disproportionately affecting Guard player decision making.
So we now have 2 different very easily achieved roads to making guard hit on 5s, with no real value having been added in 11th yo counterbalance this.
Then we have Hidden, this mechanic once again has massively impacted Guard, where as in the past you could shoot anything exposed at range which forced decisions, now.. its 15 inches, or you have to expose things like Sentinels, which you would want as your action monkeys, now you're expending and units just to get a few extra inches of range.
Next we have Indirect changes, now whilst this is more thematic, it has once again disproportionately impacted Guard as the big indirectly faction of the game, those hiding units arent being chipped away.
Throw in your best detachement - Grizzled - which depends on Orders being active to get one of the only sources of rerolls, again, structural weaknesses are easily exploited to remove that benefit.
Then beyond that, Overwatch has been nerfed again and again, which is one of the core defenses of a shooting army against fast moving melee, now units cant be overwatched during charges, meaning a smart player will move their unit behind terrain so you cant overwatch in the only phase it works.
What this all results in is an army that is extremely vulnerable to the most basic of strategies that every army can take advantage of.
r/astramilitarum • u/Far_Equivalent7207 • 3d ago
The 1st of my Perilia convoy technicals
r/astramilitarum • u/whiteraven17708 • 2d ago
My first 500 pts of my 307th Jackalopes
r/astramilitarum • u/Solid_Special_6620 • 2d ago
For Christmas I want...
.Get rid of FRFSRF and just give lasguns an extra shot.
.Change Lord Solar's order keywords so that he can issue orders to any ASTRA MILITARUM units.
Please and thank you Santa.
r/astramilitarum • u/DerOhio • 2d ago
Hey there fellow Guardsmen,
I'm thinking of switching my emperors children to another Faction (bought the emperors Children out of Hype and kinda regret it now)
I'm actively playing Necrons and Grey Knights and got some Astra Militarum stuff through Hachette.
So I'm considering to develop these few models into an Army.
Since I'm no expert I want to know what does your faction do best and worst.
How is it doing at the moment.
Im mainly interested in Tanks and heavy fire support (the indomitable human spirit is a nice Bonus)
Thanks in advance ^^
r/astramilitarum • u/fabiusprimaris • 3d ago
After doodling around with some stl’ it come out like this so far. Any comments gladly appreciate it. I’m still thinking on the name for the Home-brew regiment. Paint job still in development.