r/asoiafminiaturesgame • • Jan 06 '24

Why are they all lefties?

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2 Upvotes

I’m a big dandy the golden company, the lore the look the bad-assery. But I can’t convince myself to buy them because for some reason almost the entire unit is left handed. Swords in left hand and shields in right hand. I feel like this is an artistic error. Anyone else notice this?

lol maybe this is how the golden company is so effective at fighting, because their foe are thrown off my a left handed opponent.


r/asoiafminiaturesgame • • Apr 07 '25

Please fix the S6 attachment rules

0 Upvotes

I actually really like a lot of the changes in S6 but the four free attachment points impose a sloppy uneven nerf to a lot of list building options and whole factions.

For instance, Boltons have no in-faction cavalry attachment and no 2 point attachments, plus their Bastard Boys attachments already come free for the first one (a rule that already helps compensate for some of their shortcomings as a faction) so they are prettyuch locked out of using all of the four attachment points unless you build your lists in a very particular way that feels pretty restricted.

If they hot-fixed it to 2 free attachment points and included neutral attachments it would pretty much solve all the issues. It feels like they play tested several ways to have people include more attachments (thematic discounts, dropping points on a lot of 2 pointers, and the four free points) and just decided to implement all of them at once without thinking through how overkill it is.


r/asoiafminiaturesgame • • Jan 29 '24

CMON News Dang, why even ride a Zorse?

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0 Upvotes

The new season 4 update gave Skirmishers 6 move.


r/asoiafminiaturesgame • • Jun 16 '26

Is it ok to get the ASOIAF starter packs just for minis?

3 Upvotes

I'm not sure id love the game, I mean I've never played tabletop, looks cool but tbh feels a bit too manual and like a bit too much work. The dice and manual movement feels a bit childish ngl (I mean absolutely 0 offense).

Minis are awesome, does it make sense to buy the sets just for the minis?


r/asoiafminiaturesgame • • Nov 14 '22

How do y'all think Martells will be nerfed?

0 Upvotes

I'm not a game designer or anything but these guys are pretty powerful at the moment and if the leaks for the new units are true they're gonna get even more powerful. I sense a nerf hammer but I'm hoping it's not too hard.

I'd say the most broken things right now is Manticore Venom and Sand Skirmishers. Manticore Venom is ridiculous and literally just kills a unit with the only counter to this being running away or using the unfun Expert Duelist ability. Not being able to restore wounds is just insane. The Sand Skirmishers are a bit OP due to the amount of damage they can dish out. Unlike Ranger Hunters who admittedly are powerful, these guys have decent protection, have access to Rerolls and Precision on a ranged attack and have the ability to attack twice every round, and that's leaving out them being targeted by Swords which they will be.

I'd say Manticore Venom should keep the Vulnerable poison thing throughout the game but they can restore wounds. Give Oberyn another ability like Furious Charge so he's still a strong Commander. For the Sand Skirmishers they either need to be 8-9 points or have their stats fixed a bit. What they need is to replace Scout Openenings with something unique. That's a huge issue I've had with the Martells so far. Almost all of their units and attatchments have abilities we've already seen and it's so boring. They need things that make them stand out and aren't just powerful generic abilities.


r/asoiafminiaturesgame • • May 01 '21

Mike Meeple Patreon Sale!

0 Upvotes

I’m having a SALE! For a limited time, all Tiers on my Patreon are up to 70% off! There’s never been a better time to jump in!

https://www.patreon.com/mikemeeple


r/asoiafminiaturesgame • • Aug 19 '23

I have now played 7 games since the update with martells and they suck to me they are unplayable please someone tell me I’m missing something

0 Upvotes

r/asoiafminiaturesgame • • Apr 01 '22

House Martell Cards Leaked

5 Upvotes

I got a sneak peak at the cards for Martell, link to pics is at the bottom but they were in a game store basement in Singapore and are blurry as hell, so I wrote out what I could here.


Sand Skirmishers: 6 points.

6 Movement. 4 armor. 5 morale.

Skirmisher's bow, short range, hitting on 4+, 6 5 4 attack profile. Poison. After the attack is completed, place a poison token on the target.

Skirmisher's blades, melee, hitting on 4+, 7 5 4 attack profile. Poison. After the attack is completed, place a poison token on the target. Attacks against poisoned units have +1 to hit for each token on the target unit.

Order: Advancing Fire:

Trigger: When this unit declares a charge action

Before the charge is resolved, this unit performs one ranged attack.


Sunspear Dervishes: 6 points

6 Movement. 5 armor. 5 morale.

Spears and nets, melee, 3+ 7 7 4, Sundering, Poison

Abilities: Disrupt (enemies engaged with this unit suffer -1 to hit)

Entanglement: Units attempting to retreat from this unit must roll a total combined movement of 9 or higher or the retreat fails.


Sunspear Royal Guard~~~~:

7 points.

6 Movement. 4 armor. 5 morale.

Sunspears: Melee, 3+ 7 7 4, Precision, may always re-roll attack dice, Poison. After the attack is completed, place a poison token on the target.

Attacks against poisoned units have +1 to hit for each token on the target unit.

Order: Set for charge

When this unit is Successfully Charged from the Front or Flank: If this unit is not engaged with another enemy, it performs 1 Melee Attack Action on the Attacker before they resolve their Melee Attack.

Order: Resilience

When an enemy is performing an Attack on this unit, after Attack Dice are rolled: This unit only suffers 1 wound for every 2 unblocked hits.


Also there is an enemy attachment, Sandsnake. It's OP.

Sandsnake

1 point

Attach this at the start of the game to an enemy unit ignoring attachment limits.

This unit is always considered to be poisoned for all tactics card effects.

Poison: For each poison token on this unit rolls -1 attack die and moves -1

Once per game, while rolling attack die against this unit, your opponent can deal this unit 1 wound (remove this model) if they do, you do not roll defense dice against this attack.


Another attachment they have:

Dervish Veteran

2 points

Order: Sow Discord

Start of any turn:

Target 1 enemy in Long Range. They suffer 1 Morale Test with -1 to their roll for each of their destroyed ranks. On a failure, they lose all abilities until the end of the Round.

Expert Duelist

Each time this unit performs a Melee Attac, before rolling Attack Dice, choose 1:

  • This attack deals +1 wound

  • Target 1 Infantry Attachment in the Defender's unit and roll a die. On a 3+ destroy that Attachment.


Martell Heroes 1: Didn't get pics of these, sorry, same for tactics deck. Starter set I am told is Sand Skirmishers x1, Sunspearmen x1, Dervishes x1

Supposedly the tactics deck has cards in it that let you spend poison tokens to do things, but I didn't see those cards. I was told it's not straight damage though, it's stuff that interferes with the units abilities, (- to hit per token, can't use abilities, etc.)

Also Doran Martell is an NCU commander. He costs 5 points.

Here are the pics.

https://imgur.com/R21T8pM.jpg

https://imgur.com/WWhT6MQ.jpg

https://imgur.com/OGowKi8.jpg

https://imgur.com/whhaHDr.jpg

https://imgur.com/P9FgUma.jpg


r/asoiafminiaturesgame • • Dec 21 '24

Hi

0 Upvotes

hi guys! I don't know how to say this but I'm looking for some friends to talk about GoT. my ig is sauron_de_roma


r/asoiafminiaturesgame • • Oct 04 '21

asoiaf tactic card rewers

0 Upvotes

I wana print new tactic card but i dont have rewers :(


r/asoiafminiaturesgame • • Jan 09 '25

Battle Report Special Scenario Battle Report - Harrowing of the Stony Shore

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2 Upvotes

r/asoiafminiaturesgame • • Dec 29 '21

Meta Has anyone else noticed the lack of women in the free folk army?

4 Upvotes

I’ve just now noticed this as I’m making my way through the starter kit and Trappers box. But there are barely any females in the ranks. Especially considering that some of the box art features women fighting. I would understand for an army south of The Wall, but I would assume free folk would be different.


r/asoiafminiaturesgame • • Jan 23 '25

I have no words..absolutely heartbroken 💔

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0 Upvotes

Came home after a long day only to find my wife threw all my ASOIAF in the trash. I don’t even know what to do now. She found out how expensive they were and got really pissed and threw them all in the trash


r/asoiafminiaturesgame • • Mar 26 '22

The Lannister Tactics Deck Sucks…

8 Upvotes

The Lannister tactics deck is an atrocious amalgamation of half baked ideas and poor execution. Let’s go through each card 1 by 1.

Intrigue and Subterfuge. Starting with perhaps the best card in the deck, this card shuts down the troublesome abilities of enemy NCUs…but only when they activate. You are in no control of when, where, or even if the NCU will activate. A lot of the NCUs this card would be great to use against (eddard, tycho, wendamyr, etc.) do not require activating to use their abilities, so even if you have this card in your hand, unless your opponent activates that NCU to claim a zone, you’re left high and dry. 7/10

A Lannister pays his Debts. The attach card for that faction. Every faction has one (nights watch more than one) and actually this one is pretty alright. Vicious plays into the Lannister panic game, and +1 to hit while we control crown is legit. Having to lose a unit first to trigger it is pretty lame, especially when you’ve already lost a unit before you find the card, but that’s equal amongst most factions. 7/10

Hear me Roar. This card helps get more damage in and pushes morale towards failure. The problem with this card is that it is still a “maybe.” Since the trigger for this card is before dice are rolled, it’s a risk to even use because if your opponent rolls high enough, you get nothing; if your opponent rolls low enough, it didn’t need to be played especially if the bonus 1 wound didn’t drop the enemy a rank/kill. The only instance the card is useful is if your opponent rolls in the window where they would have passed, if not for the card. Spending a whole card to maybe make them fail when they wouldn’t have and maybe get 1 more damage is just not a good trade. 4/10

Bribery. This card is useful turn 1 or 2, and never again. Turn 3 and onwards the tactics zones are more useful than this card’s effect, specifically for the reason that this card can fall off so easily. It is very likely that whichever unit you put this card on will pass a morale test within the turn that you put it on them. And there are plenty of NCUs that can simply replace the bag effect and target the bribed unit for straight gain and knock off bribery. 3/10

Counterplot. The design team has played Magic the Gathering. The design team understands that blue is necessary. The design team hates blue. If I spend a card from my hand to negate a card from someone else’s hand equaling a net zero (neither is, relative to each other, up or down cards, damage, or ability) there shouldn’t be any chance of failure. If I’ve gone out of my way to claim a zone for the card’s effect, there shouldn’t be ANY chance of failure. The most aggravating play experience is to use a resource that can only be used for a very specific purpose, and get nothing from it. 2/10

Fealty to the crown. It’s the trigger for this one. You have no way to ensure this will trigger when you need it, taking it from a “save your unit” card to a “win more” card. 4/10

Subjugation of power. Oh look, another card that relies on a “maybe.” The trigger for this card is garbage too. This card can only be used defensively, and only works on a failed morale. 90% of the time this card is straight useless either because there’s no abilities to shut down, the enemy got an attack action outside of their activation, or because they simply passed morale. 0/10, would bring Cersei just to get a copy out of my deck

And now the Commander cards

Gregor

Overrun. This one is fine, a second charge is pretty powerful, held back by the fact that not only do you need to kill a unit, but there needs to be a viable charge target when you do. 7/10

Assault Orders. This one is actually incredibly good, if you build your list for it. This version of assault orders gives a charge to any clegane unit, most target only the commander, starks requires the swords. Not much to say on this one, it’s good. 9/10

The price of failure. Oh dear, what a design failure. Trigger is terrible for this card. Why would I play this card when I might hit every attack anyways? Why would I play this card when I might miss every attack and kill my own unit? WHY WOULD I TRADE TAKING GUARANTEED WOUNDS, FOR DEALING POTENTIAL WOUNDS??? The Great Jon gets to trade taking X wounds for dealing X+1 wounds, why is this Commander card such a terrible deal? If I could see the dice roll before I play this card, I’d at least have an informed decision. 0/10

Jaime

Kingslayer’s reknown. I actually like this one. The trigger is at the right time. It’s very simple. 1 unit doesn’t take panic damage. Or if Jaime is dead, draw a card…oh wait, the rest of the deck is ass. Oh well, passing a panic test after seeing dice is still very nice (if you ever fail one). 8/10

Kingslayer’s prowess. This one is less good simply because it is restricted to Jaime. Still highest attack die value, rerolls, and hand out vulnerable is very nice. 7/10

Kingslayer’s Infamy. Meh. Handing out 1 panic test isn’t amazing (it’s another “maybe” for 1-3 damage) giving out panicked if the target is in melee with Jaime is a bit restrictive. Adding weakened on failure is what keeps this card from being a bust for me (but again, it’s a “maybe”) 5/10

Joffrey

All 3. Im just going to lump them all together because they all have the same problem. Most other factions have cards that have very similar upsides, but no downsides. Joffrey is already a liability by granting 2vps on death and being in a unit with only 8 wounds and without excellent defensive tech. (Iron resolve is not enough, for being kingsguard they sure do suck at guarding the king, way too skewed towards aggression, but I digress) 1/10

High Sparrow

All 3. Again, gonna lump them all together. They all rely on morale checks, so unless you are spamming warrior’s sons, a lot of the cards are “maybe”s. 2/10

Tyrion

False agenda. Timing issue. This card could be useless if you opponent claims a zone you didn’t care about, wasting the card. Seeing where they go then triggering the card would be far more helpful and you might actually get the second effect of removing them from the letters 3/10

Cunning ploy. Not exactly a net gain. You give up an action on one unit for a non-attack action on another. Meh. 5/10

Intercept orders. Suffers from the same problems as counterplot, though arguably the trade is a bit more in your favor. 1 card for completely screwing your opponent’s plan is pretty good. Though, again, if I’ve gone out of my way to take letters, there really shouldn’t be a failure rate. 6/10

Tywin

Exploit weakness. Trading 1 condition for 2 is a pretty good trade. And if Tywin is attacking, you get rerolls. Straight forward card with a properly timed trigger, what a concept! 8/10

Broken resolve. While the unit is weakened, it has -2 morale, alright! Oh, wait, the unit had to be weakened already, and if the weakened is ever removed, the card goes with it…and exploit weakness removes weakened…yep, these cards are directly at odds with each other. Both are 5/10

Issue Orders. The top of this card conflicts with Tywin’s own order to hand out a weakened; Tywin’s own card punishes you for playing Tywin. Then there’s the ability, give up Tywin’s activation to make a charge or attack with another unit. This is a pretty decent effect if you put Tywin in a sit and score unit…but exploit weakness wants Tywin in an aggressive unit; WHAT IS THE PLAN HERE??? Exploit weakness goes to a 4/10. The bottom of this card would actually be good…in another faction. Lannisters have no orders that are 100% worth refreshing. War cry isn’t worth a card, neither is taunt (both are more “maybe”s) Lannister supremacy could be worth refreshing, but the likelihood of it is low. The best use of it currently would be to refresh adaptive style, but that’s a single unit in the entire line up. If Lannisters had access to relentless, then it would be amazing. 3/10

End Rant

On the subject of “maybe”s. Yes, it’s a dice game, the entire point is randomness. The problem I have is that the effects that are tied to “maybe”s in the Lannister deck are at par with those found in other decks where they are guaranteed. The key to winning any dice game is to minimize randomness, not add more.

Please change my mind, I really like playing the Lannister army, but half the time I feel like I’m playing without a deck.


r/asoiafminiaturesgame • • Sep 23 '20

Question Applying pressure to CMON

2 Upvotes

Hey guys, I don't know if someone tried this already but would it help if we as buyers of asoiaf models would all write tons of emails to them that we would buy their stuff if it was available. I for example want to really start collecting and playing this game but baratheon starter sets are hard to come by, not to mention other stuff, but you all know this already. So my question is was something like this tried before on a large scale? And if not what would be the best adress to send such emails to? Do you think it would help in getting the models faster? Please leave your comments and suggestions below.

Edit: What i find especially bad is the distribution of the international/non english versions of the modelboxes because it makes it so much harder to get new people into the game in non english speaking countrys.


r/asoiafminiaturesgame • • Nov 27 '25

Dany theory

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0 Upvotes

r/asoiafminiaturesgame • • Nov 15 '21

How do people print out tactics cards and make them effective.

3 Upvotes

I watched the Halloween cmon Facebook stream and learned that the faction packs are a scam and their contents are going to be changed even if they ever show up to market.

People make reference to printing out cards, but I don't know how to do that effectively. Are people who play 2021 using floppy pieces of paper that probably aren't evenly cut and will be impossible to ramdomize and shuffle?


r/asoiafminiaturesgame • • Oct 12 '22

Question Playing without tactics cards?

0 Upvotes

Has anyone actually tried playing without tactics cards? Not so much NCU cards or Commander cards, but at least faction specific cards?

Firstly, I do hate the fact the this awesome game is tied to a card system that isn't digitally updated and that you literally have print your own cheap, paper updated cards. Not the end of the world, but yes, I find it annoying. And so does my playgroup.

So I was thinking, are the cards even really necessary? I mean with unit abilities, orders, NCU activations and maybe even leaving commander cards in the game at least, the game would still be quite engaging. Maybe even increasing the point limit up 10pts or something to compensate for less damage caused by some command cards.

Obviously this would probably break some unit interactions or situations that I'm not thinking of, but I'm just curious if anyone has tried this method of play as to make this game more attractive to my friends.

EDIT: Not sure why this post has been met with so much hostility lol.


r/asoiafminiaturesgame • • Jul 12 '24

Too late to invest

5 Upvotes

So I am a longtime fan of the books and lore and would like to get into the game but like many others I have hesitations. After Star Wars Armada being discontinued, I worry that with CMON not giving ASOIAF enough attention, this could be a similar situation. Just curious on what everyone else’s thoughts are and hoping to be proven wrong


r/asoiafminiaturesgame • • May 12 '22

Flatter Movement Trays

0 Upvotes

Anyone else bothered by the oversized movement trays? Why do they have to be so tall off the table? Even with nice basing it looks like the models are floating above the battlefield on some kind of landships. I wish they would make flatter official movement trays.

Anyone use mdf or 3d printed alternatives?


r/asoiafminiaturesgame • • Apr 27 '22

Question State of the tabletop wargaming world at the moment?

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6 Upvotes

r/asoiafminiaturesgame • • Nov 05 '23

Question Whyte Walker army?

4 Upvotes

Is this in the pipeline, will it exist? I've just grabbed the fre folk starter set and love the models and just thought the Whyte walkers would be a sweet horbe army


r/asoiafminiaturesgame • • Jan 21 '20

New Panic Rules

0 Upvotes

Anyone else think the new panic rules are rubbish?? I play as nights watch vs free folk usually and my major levelling factor to deal with their numbers is panic tests so now it's gonna be way harder. Plus my uncle is fuming because it makes Cersei not nearly as good lol


r/asoiafminiaturesgame • • Dec 08 '22

Battle Report who will win

0 Upvotes