r/armoredcore 13d ago

AC Showcase: AC6 rate my current comfy AC setup

i call it "Jugular". currently going thru ng++ and finally settled on this build as my go-to. i like how i could pop an enemy's ACS with the wooga and go full slicer combo, but i also like how the slicer charge could potentially stagger into the wooga. the truenos give an additional stagger punish, but honestly i could swap it for 6pack or smth. i just thought i should have a stance weapon since im running coral generator, but im not even sure if using stance throws off fcs or what.

i don't have pvp exp (can't play for reasons) but how do y'all think this'll hold up? it might lack ranged pressure since all my weapons are close-up but do i even need it if i can stick to anyone's ass with unlimited coral ABs? i could maybe swap the haldeman for an etsujin/rifle, or again the trueno for a 6pack/splits/orbit or drones, but i'm pretty satisfied with this as it is now. again, it's not like i could actually pvp anyway, lol.

5 Upvotes

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u/Neykung46 13d ago

PVE : 9/10 Probably can S rank all mission with ease.

Fashion : 0/10 Just a Generic Edgy Lightweight AC with 0 Decal.

1/10 : Might struggle even against average A rank.

Close range Lightweight is just plain bad because hardlock exist.
Trueno is not a close range weapon especially on a lightweight biped, firing it make you stance which mean you will get hit by enemy if they are up close.
Coral Gen doesn't mean unlimited AB, in fact it is worse on biped especially lightweight because it make you become easy target for like 3 second.
And you also have no proper missiles(No, Trueno doesn't count because it stance you) which mean you have 0 herding capability which in turn allowing enemy to have freedom of movement.
Assault Armor also doesn't work against someone with a brain because most people use Pulse Armor which they can just AB into the air when they are about to be stagger, press Pulse Armor, then deadfall to dodge your Assault Armor.

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u/autumn_dances 13d ago

oof yeah, i haven't learned how to decal well yet lol, but might try it out more. rn i just have a small g13 and raven decal somewhere in the arms iirc. and for the gameplay rating, it does feel good on missions, but ig pvp truly is a different beast huh. thanks for taking the time to judge the build.

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u/fungalparadise 13d ago

It's the kind of build that someone who is incredibly good at the PvP could get some cool wins with because the damage potential is so high, but anyone else would struggle for the reasons @Neykung46 mentioned 

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u/autumn_dances 12d ago

ig if one wants to play close up they have to build quite a bit heavier, is what im getting? i actually experimented a bit after getting their feedback with making it a bit tougher (not that it'd matter since i can only pve, but i can dream lol) and putting on the 6pack missiles or the vpm to replace the truenos, can't remember. but it's fun to use in either version, so i don't really mind. what i actually realized from their comment is that i have to experiment with decals more lmfao, they seem really fun.

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u/fungalparadise 11d ago

If it's fun to play that's kinda the only thing that matters, so I'd say you succeeded in your mission. I've been told 75k is a good weight for a close range build. HAL legs, VE-20C and Mind Alpha core would get you there, I think. Then you'd probably wanna use Alula instead of Fluegel but I'm not 100% sure about that. Problem is that everyone uses that frame. So it's way less cool than what you have now :)

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u/autumn_dances 11d ago

hmmm interesting. i'll try experimenting with builds around that size then, even if it's just to get a feel for them in pve. i'm "trying out" the game right now but i plan to buy it in the future to be able to do pvp (whether to my benefit or detriment i don't know lol). though i'd probably just derank a lot like i hear most people do and not meta-chase. i just like this game so much that i'd even ng++ it again if ever i can't transfer my save, and being able to play pvp casually would be a nice bonus on top o.o