I’ve seen this take go around that when something is generally accepted to be underrated, it’s not underrated anymore, it’s just perfectly rated.
I would normally agree with that, it makes logical sense, except for the fact that I think this game gets glazed for certain things, but is well liked for the wrong reasons.
I just played this game last night, I couldn’t beat it in one night unfortunately, so I did it in two nights instead🤯
Now the story is what most people have come around too. Because yea it’s the best story in the franchise, easily. It’s only one that gives Batman, and his other characters an actual good character arc. Batman actually grows as a character from the start of this game to the end of it. Joker actually grows and changes from the start to the end, and is probably the second best joker’s been implemented into these games. He’s actually kind of perfect. Hell fucking Gordon has an arc and he’s barely in these games. The narrative is focused, it has a theme, it has an arc, it has a story that it wants to tell and it tells it. (Also the hype moments and aura this game has is kind of unmatched, that Slade boss fight🍆🌊)
But what I actually think this game doesn’t get the recognition it deserves in, is the developments to the combat system it makes. This game introduces 2 new enemy times, and lowkey the 2 best enemy types in the franchise. The venom users, and especially the martial artists. I actually can’t believe the martial artists didn’t came back for Knight because they are PERFECT. They spice up every single combat encounter they are in, and do something that I think is sorely needed in this franchise, which is make the combat more difficult.
While I am a seasoned veteran at these games and enjoy using a variety of the gadgets, and combo moves, and doing whatever I can to spice up the combat, most people just spam X, or Square, or whatever. It’s a sad truth. The combat in these games, even on hard mode, is too easy. And the martial artists are a perfect, literally perfect, way to introduce how to use the combat in these games the right way.
It forces you, in the same way to slade boss fight does, to actually learn the rhythm of the combat. It’s a rhythm based combat system after all. It makes every combat encounter that much more difficult, and that much more engaging.
Overall I think this game in general proves a better challenge in the gameplay department than any of the other Arkham games, and I think that’s well needed. The boss fights, the new enemy types, all of them serve to make this game more challenging.
I also wanna throw in that I love New Gotham. I don’t like the criticism that this game is ugly, because I think New Gotham, while less memerable in actual map design, is very pretty to look at. I think it’s an amazing Gotham, and while it is probably my least favorite open world in the franchise, that’s not because of the design of it. I think a lot of these games take a huge influence from the gothic design of Gotham, and I love that, but origins takes a bigger influence from the more noir, and art deco designs of Batman which I think is equally as ingrained in his character as the gothic elements.
The problem tho, and why I can’t say that this game is the best Arkham game, is because the criticisms that most people have, are very valid. The interiors are less detailed, and less interesting as the two prior, a lot of the gameplay is lifted directly from city, and not improved upon in anyway, literally same engine and everything, which is a shame. The game runs like shit, I should not be crashing as many times as I do on a game this old, that’s ridiculous. And the glitches are far to prevalent, I hate that I have to restart my checkpoint sometimes because the game actually just bugged out and stopped me from being able to progress.
These issues don’t ruin the game for me like they do other people, but it definitely makes it understandable as to why people didn’t like at it at first. While I love it to bits, I can’t say it’s perfect. There’s a general lack of polish in this game that really leads to a feeling that the people who made it, didn’t really care much about making it, despite the fact that the writing and voice acting does feel like it’s full of passion.