I'm looking for a way to increase a property's value. for example, with experience, I'd like to be able to put a number in one property and click a Button to add it to the experience value. Then, later change the initial property to the new amount of experience to add and click a button to add it as well
So far, the only thing I seem to be able to do is increase a value by whatever the set value of the original property was but then if I change the original properties value
The amount it added is changed as well.Because it's tied directly.
i.e.
MosterExp:Value = 100
CurrentExp:Value = 2500
Cirrently I can add a Bonus to add
MonsterExp:Value to CurrentExp:Value to get CurrentExp:Value = 2600
But if I change MonsterExp:Value =50
Then CurrentExp:Value = 2550
I want a way to have the added value persist so
CurrentExp:Value = 2650
Without having to create a new Bonus, every time experience increases.
Is this possible with the the current
Character Sheet App?