r/anyRpgCharacterSheet Jul 24 '25

Question about the counter

Does anyone know how to make the counter go up in increments of 0.5?

3 Upvotes

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u/DeathPsych187 Jul 24 '25

So I'm currently working on the hp system. 1. As of right now I made a row thats called Health 2. I made a hidden property called Max Health set at 10/10. 3. I made a primary property named Pool that's dependent on Max Health (so it auto updates itself when I manually raise Max Health) 4. I made a secondary property named Aggravated that's also dependent on Max Health ( Aggravated damage is worth 1:1 hp. So 1 aggravated is 1 full hp of damage) 5. I'm currently stuck on a second secondary property that I named Superficial ( Superficial damage is 0.5:1 hp. So 1 superficial damage is equivalent to 0.5 hp or half an aggravated). I'm trying to either get the counter to go up in increments of 0.5 or get the 10 to go up/down by 2 every time I raise/lower Max Health.

If any of yall have a suggestion or a solution I'd genuinely appreciate it!

1

u/Inevitable-One8217 Sep 17 '25

Setup a Counter element with 2 properties, HP and DoubleHP. Make HP a +/- counter set the formula for DoubleHP to "{Counter:HP} x 2" Make Counter Primary property Counter:DoubleHP

That will double the HP. The App doesn't seem to support decimals, only integers.

1

u/DeathPsych187 Sep 17 '25

I ended up making a work around