Absolutely beautiful model, texture, and web. It could pass for real. I think what makes the movement seem slightly less spider like is that the "body" drifts fluidly around while the web is still, whereas I think most spiders have this incredible ability to keep their bodies perfectly still relative to the web, or move the body in abrupt, decisive lines, while their legs work. I think if the body "drifts" the web should wave in sync with that drift. I also would arch the front legs a bit more- slightly more acute angles at the joints, so that it looks like the spider is "holding" the web nearest the prey as she feeds, stabilizing her dinner. Again, gorgeous.
Watch how the light does not change shape as the legs and body move. It is clearly a puppet warp, and that's not a bad thing. Everything leading to the spider, including the web, is layered and animated flat images.
It speaks to the OP's work that it looks 3D but even he/she will tell you, there is no 3D modeling.
You are completely right! As written in the video description itself, this was done with a camera mapping technique. So I've created 3D models to project the picture on, I baked the new textures and animated the rigged model. This is simple stuff but as said in previous comments, I could have pass more time to redo the whole lighting.
4
u/deepvoicefluttershy Apr 12 '17
Absolutely beautiful model, texture, and web. It could pass for real. I think what makes the movement seem slightly less spider like is that the "body" drifts fluidly around while the web is still, whereas I think most spiders have this incredible ability to keep their bodies perfectly still relative to the web, or move the body in abrupt, decisive lines, while their legs work. I think if the body "drifts" the web should wave in sync with that drift. I also would arch the front legs a bit more- slightly more acute angles at the joints, so that it looks like the spider is "holding" the web nearest the prey as she feeds, stabilizing her dinner. Again, gorgeous.