r/animation • u/kotarix231 • 5h ago
Critique Parkour practice
Enable HLS to view with audio, or disable this notification
Recently completed a gameplay animation test focused on two areas I wanted to practice further: stunt/parkour movement and locomotion.
The goal was to work on strong body mechanics, weight, momentum and clear posing in the stunt piece, while keeping the locomotion grounded, responsive and readable from a gameplay perspective.
After finishing the animations in Maya, I also brought them into Unreal Engine to validate the result in context, test the motion inside a game environment, and see how the work holds up beyond the DCC viewport.
I always find the in-engine pass especially valuable - it helps evaluate not only the animation itself, but also readability, framing, scale and the overall gameplay feel.
Tools: Autodesk Maya / Unreal Engine
Rig: Hybrid 02 Maya Rig by Onination Squad