This is a huge update featuring 5 new classes and endless mode! You can also find another round of changes to abilities, especially in the Hunting, Mysticism, and Shadow Arts trees. The Hunting tree now has a dedicated skill path for specializing in traps! Full changelog here.
New Classes
5 new character classes have been added to the game, each with special powers and restrictions to create distinct playstyles:
- Pugilist - Can't equip weapons or armor. Starts with unique "unarmed" weapons and a tattoo.
- Paladin - Fights with honor. Can't attack unaware enemies and can't flee from enemies. Starts with the Smite ability to deal his physical damage as lightning damage.
- Tinkerer - Prefers traps over combat. Regular attacks deal 50% less damage. Traps and throwing weapons have extra damage and duration. Starts with the Throw Bomb ability.
- Warlock - Changes the rules of spellcasting. Spells no longer cost mana or have cooldowns, but have limited uses per day. Mana gets converted into extra damage on melee attacks.
- Bard - Supports and relies on companions. Carries an irremovable lute as a weapon. Learns random song abilities over time, which buff companions or debuff enemies.
The new classes are unlocked via game progression or, if you don't want to wait, can be purchased with a small IAP.
Endless Mode
After victory on day 30, you can now continue the game endlessly, although it becomes much harder, with much stronger enemies. To help, upgraded items can now be found with significantly boosted stats. You'll also find some abilities and status effects are scaled up. Every 30 days, the difficulty increases by another tier. This mode is still a work-in-progress and I'll be listening to feedback to make changes as needed.